//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "core/util/byteBuffer.h" namespace Torque { class PrivateBBData { public: PrivateBBData() : refCount( 1 ), dataSize( 0 ), data( NULL ) { } U32 refCount; ///< Reference count U32 dataSize; ///< Length of buffer U8 *data; ///< Our data buffer }; //-------------------------------------- ByteBuffer::ByteBuffer() { _data = new PrivateBBData; _data->dataSize = 0; _data->data = NULL; } ByteBuffer::ByteBuffer(U8 *dataPtr, U32 bufferSize) { _data = new PrivateBBData; _data->dataSize = bufferSize; _data->data = new U8[bufferSize]; dMemcpy( _data->data, dataPtr, bufferSize ); } ByteBuffer::ByteBuffer(U32 bufferSize) { _data = new PrivateBBData; _data->dataSize = bufferSize; _data->data = new U8[bufferSize]; } ByteBuffer::ByteBuffer(const ByteBuffer &theBuffer) { _data = theBuffer._data; _data->refCount++; } ByteBuffer &ByteBuffer::operator=(const ByteBuffer &theBuffer) { _data = theBuffer._data; _data->refCount++; return *this; } ByteBuffer::~ByteBuffer() { if (!--_data->refCount) { delete [] _data->data; delete _data; _data = NULL; } } void ByteBuffer::setBuffer(U8 *dataPtr, U32 bufferSize, bool copyData) { U8 *newData = dataPtr; if ( copyData ) { newData = new U8[bufferSize]; dMemcpy( newData, dataPtr, bufferSize ); } delete [] _data->data; _data->data = newData; _data->dataSize = bufferSize; } void ByteBuffer::resize(U32 newBufferSize) { U8 *newData = new U8[newBufferSize]; U32 copyLen = getMin( newBufferSize, _data->dataSize ); dMemcpy( newData, _data->data, copyLen ); delete [] _data->data; _data->data = newData; _data->dataSize = newBufferSize; } void ByteBuffer::appendBuffer(const U8 *dataBuffer, U32 bufferSize) { U32 start = _data->dataSize; resize(start + bufferSize); dMemcpy(_data->data + start, dataBuffer, bufferSize); } U32 ByteBuffer::getBufferSize() const { return _data->dataSize; } U8 *ByteBuffer::getBuffer() { return _data->data; } const U8 *ByteBuffer::getBuffer() const { return _data->data; } ByteBuffer ByteBuffer::getCopy() const { return ByteBuffer( _data->data, _data->dataSize ); } void ByteBuffer::clear() { dMemset(_data->data, 0, _data->dataSize); } }