//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BYTEBUFFER_H_ #define _BYTEBUFFER_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif namespace Torque { class PrivateBBData; class ByteBuffer { public: ByteBuffer(); /// Create a ByteBuffer from a chunk of memory. ByteBuffer(U8 *dataPtr, U32 bufferSize); /// Create a ByteBuffer of the specified size. ByteBuffer(U32 bufferSize); /// Copy constructor ByteBuffer(const ByteBuffer &theBuffer); ByteBuffer &operator=(const ByteBuffer &theBuffer); ~ByteBuffer(); /// Set the ByteBuffer to point to a new chunk of memory. void setBuffer(U8 *dataPtr, U32 bufferSize, bool copyData); /// Resize the buffer. void resize(U32 newBufferSize); /// Appends the specified buffer to the end of the byte buffer. void appendBuffer(const U8 *dataBuffer, U32 bufferSize); /// Appends the specified ByteBuffer to the end of this byte buffer. void appendBuffer(const ByteBuffer &theBuffer) { appendBuffer(theBuffer.getBuffer(), theBuffer.getBufferSize()); } U32 getBufferSize() const; U8 *getBuffer(); const U8 *getBuffer() const; /// Copy the data in the buffer. ByteBuffer getCopy() const; /// Clear the buffer. void clear(); private: PrivateBBData *_data; }; } #endif