//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "core/util/rgb2xyz.h" #include "math/mMatrix.h" namespace ConvertRGB { // http://www.w3.org/Graphics/Color/sRGB static const F32 scRGB2XYZ[] = { 0.4124f, 0.3576f, 0.1805f, 0.0f, 0.2126f, 0.7152f, 0.0722f, 0.0f, 0.0193f, 0.1192f, 0.9505f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static const F32 scXYZ2RGB[] = { 3.2410f, -1.5374f, -0.4986f, 0.0f, -0.9692f, 1.8760f, 0.0416f, 0.0f, 0.0556f, -0.2040f, 1.0570f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; LinearColorF toXYZ( const LinearColorF &rgbColor ) { const MatrixF &rgb2xyz = *((MatrixF *)scRGB2XYZ); LinearColorF retColor = rgbColor; rgb2xyz.mul( *(Point4F *)&retColor ); return retColor; } LinearColorF fromXYZ( const LinearColorF &xyzColor ) { const MatrixF &xyz2rgb = *((MatrixF *)scXYZ2RGB); LinearColorF retColor = xyzColor; xyz2rgb.mul( *(Point4F *)&retColor ); return retColor; } }