//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "core/util/tSignal.h" void SignalBase::DelegateLink::insert(DelegateLink* node, F32 order) { // Note: can only legitimately be called on list head DelegateLink * walk = next; while (order >= walk->mOrder && walk->next != this) walk = walk->next; if (order >= walk->mOrder) { // insert after walk node->prev = walk; node->next = walk->next; walk->next->prev = node; walk->next = node; } else { // insert before walk node->prev = walk->prev; node->next = walk; walk->prev->next = node; walk->prev = node; } node->mOrder = order; } void SignalBase::DelegateLink::unlink() { // Unlink this node next->prev = prev; prev->next = next; } SignalBase::~SignalBase() { removeAll(); } void SignalBase::removeAll() { while (mList.next != &mList) { DelegateLink* ptr = mList.next; ptr->unlink(); delete ptr; } }