//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _TORQUE_UUID_H_ #define _TORQUE_UUID_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #include "console/engineTypeInfo.h" typedef unsigned int unsigned32; typedef unsigned short unsigned16; typedef unsigned char unsigned8; class xuuid_t { public: unsigned32 time_low; unsigned16 time_mid; unsigned16 time_hi_and_version; unsigned8 clock_seq_hi_and_reserved; unsigned8 clock_seq_low; unsigned8 node[6]; }; namespace Torque { /// A universally unique identifier. class UUID : public xuuid_t { friend class UUIDEngineExport; public: typedef void Parent; protected: U32 a; U16 b; U16 c; U8 d; U8 e; U8 f[ 6 ]; static UUID smNull; public: UUID() { dMemset( this, 0, sizeof( UUID ) ); } /// bool isNull() const { return ( *this == smNull ); } /// Generate a new universally unique identifier (UUID). void generate(); /// Convert the given universally unique identifier to a printed string /// representation. String toString() const; /// Parse a text string generated by UUIDToString back into a /// universally unique identifier (UUID). bool fromString( const char* str ); /// Return a hash value for this UUID. U32 getHash() const; bool operator ==( const UUID& uuid ) const { return ( dMemcmp( this, &uuid, sizeof( UUID ) ) == 0 ); } bool operator !=( const UUID& uuid ) const { return !( *this == uuid ); } }; class UUIDEngineExport { public: static EngineFieldTable::Field getAField(); static EngineFieldTable::Field getBField(); static EngineFieldTable::Field getCField(); static EngineFieldTable::Field getDField(); static EngineFieldTable::Field getEField(); static EngineFieldTable::Field getFField(); }; } namespace DictHash { inline U32 hash( const Torque::UUID& uuid ) { return uuid.getHash(); } } #endif // !_TORQUE_UUID_H_