//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _WATERBLOCK_H_ #define _WATERBLOCK_H_ #ifndef _GAMEBASE_H_ #include "T3D/gameBase/gameBase.h" #endif #ifndef _GFXDEVICE_H_ #include "gfx/gfxDevice.h" #endif #ifndef _SCENEDATA_H_ #include "materials/sceneData.h" #endif #ifndef _MATINSTANCE_H_ #include "materials/matInstance.h" #endif #ifndef _GFXPRIMITIVEBUFFER_H_ #include "gfx/gfxPrimitiveBuffer.h" #endif #ifndef _RENDERPASSMANAGER_H_ #include "renderInstance/renderPassManager.h" #endif #ifndef _WATEROBJECT_H_ #include "waterObject.h" #endif //***************************************************************************** // WaterBlock //***************************************************************************** class WaterBlock : public WaterObject { typedef WaterObject Parent; public: // LEGACY support enum EWaterType { eWater = 0, eOceanWater = 1, eRiverWater = 2, eStagnantWater = 3, eLava = 4, eHotLava = 5, eCrustyLava = 6, eQuicksand = 7, }; private: enum MaskBits { UpdateMask = Parent::NextFreeMask, NextFreeMask = Parent::NextFreeMask << 1 }; // vertex / index buffers Vector< GFXVertexBufferHandle* > mVertBuffList; Vector mPrimBuffList; GFXVertexBufferHandle mRadialVertBuff; GFXPrimitiveBufferHandle mRadialPrimBuff; // misc F32 mGridElementSize; U32 mWidth; U32 mHeight; F32 mElapsedTime; GFXTexHandle mBumpTex; bool mGenerateVB; // reflect plane //ReflectPlane mReflectPlane; //Point3F mReflectPlaneWorldPos; GFXTexHandle mReflectTex; // Stateblocks GFXStateBlockRef mUnderwaterSB; void setupVertexBlock( U32 width, U32 height, U32 rowOffset ); void setupPrimitiveBlock( U32 width, U32 height ); void setMultiPassProjection(); void clearVertBuffers(); static bool setGridSizeProperty( void *object, const char *index, const char *data ); protected: //------------------------------------------------------- // Standard engine functions //------------------------------------------------------- bool onAdd(); void onRemove(); U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); void unpackUpdate(NetConnection *conn, BitStream *stream); bool castRay(const Point3F &start, const Point3F &end, RayInfo* info); public: WaterBlock(); virtual ~WaterBlock(); DECLARE_CONOBJECT(WaterBlock); static void initPersistFields(); void onStaticModified( const char* slotName, const char*newValue = NULL ); virtual void inspectPostApply(); virtual void setTransform( const MatrixF & mat ); virtual void setScale( const Point3F &scale ); virtual bool buildPolyList( PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere ); // WaterObject virtual F32 getWaterCoverage( const Box3F &worldBox ) const; virtual F32 getSurfaceHeight( const Point2F &pos ) const; virtual bool isUnderwater( const Point3F &pnt ) const; // WaterBlock bool isPointSubmerged ( const Point3F &pos, bool worldSpace = true ) const{ return true; } // SceneObject. virtual F32 distanceTo( const Point3F& pos ) const; protected: // WaterObject virtual void setShaderParams( SceneRenderState *state, BaseMatInstance *mat, const WaterMatParams ¶mHandles ); virtual SceneData setupSceneGraphInfo( SceneRenderState *state ); virtual void setupVBIB(); virtual void innerRender( SceneRenderState *state ); virtual void _getWaterPlane( const Point3F &camPos, PlaneF &outPlane, Point3F &outPos ); }; #endif // _WATERBLOCK_H_