//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _FOREST_EDITOR_SELECTIONTOOL_H_ #define _FOREST_EDITOR_SELECTIONTOOL_H_ #ifndef _FOREST_EDITOR_TOOL_H_ #include "forest/editor/forestTool.h" #endif #ifndef _FORESTITEM_H_ #include "forest/forestItem.h" #endif #ifndef _TSELECTION_H_ #include "gui/worldEditor/tSelection.h" #endif class Forest; class Gizmo; class GizmoProfile; class ForestUpdateAction; class ForestItemSelection : public Selection { public: void setForestData( ForestData* data ) { mData = data; } protected: void offsetObject( ForestItem &object, const Point3F &delta ); void rotateObject( ForestItem &object, const EulerF &delta, const Point3F &origin ); void scaleObject( ForestItem &object, const Point3F &delta ); protected: ForestData *mData; }; class ForestSelectionTool : public ForestTool { typedef ForestTool Parent; protected: Gizmo *mGizmo; GizmoProfile *mGizmoProfile; ForestItem mHoverItem; ForestItemSelection mSelection; ForestItemSelection mDragSelection; bool mDragSelect; RectI mDragRect; Point2I mDragStart; bool mMouseDown; bool mMouseDragged; ColorI mDragRectColor; bool mUsingGizmo; Box3F mBounds; ForestUpdateAction *mCurrAction; void _selectItem( const ForestItem &item ); public: ForestSelectionTool(); virtual ~ForestSelectionTool(); DECLARE_CONOBJECT( ForestSelectionTool ); // ForestTool virtual void setParentEditor( ForestEditorCtrl *editor ); virtual void setActiveForest( Forest *forest ); virtual void on3DMouseDown( const Gui3DMouseEvent &evt ); virtual void on3DMouseUp( const Gui3DMouseEvent &evt ); virtual void on3DMouseMove( const Gui3DMouseEvent &evt ); virtual void on3DMouseDragged( const Gui3DMouseEvent &evt ); virtual void onRender3D(); virtual void onRender2D(); virtual bool updateGuiInfo(); virtual void updateGizmo(); virtual void onUndoAction(); S32 getSelectionCount() const { return mSelection.size(); } void deleteSelection(); void clearSelection(); void cutSelection(); void copySelection(); void pasteSelection(); }; #endif // _FOREST_EDITOR_SELECTIONTOOL_H_