//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _FOREST_EDITOR_TOOL_H_ #define _FOREST_EDITOR_TOOL_H_ #ifndef _FORESTITEM_H_ #include "forest/forestItem.h" #endif #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif #ifndef _GUITYPES_H_ #include "gui/core/guiTypes.h" #endif class Forest; class ForestEditorCtrl; class ForestData; class UndoAction; class GuiTSCtrl; class Point3F; struct Gui3DMouseEvent; class ForestTool : public SimObject { typedef SimObject Parent; protected: SimObjectPtr mForest; ForestEditorCtrl *mEditor; void _submitUndo( UndoAction *action ); public: ForestTool(); virtual ~ForestTool(); DECLARE_CONOBJECT( ForestTool ); virtual void setActiveForest( Forest *forest ) { mForest = forest; } virtual void setParentEditor( ForestEditorCtrl *editor ) { mEditor = editor; } virtual void onActivated( const Gui3DMouseEvent &lastEvent ) {} virtual void onDeactivated() {} virtual void on3DMouseDown( const Gui3DMouseEvent &evt ) {} virtual void on3DMouseUp( const Gui3DMouseEvent &evt ) {} virtual void on3DMouseMove( const Gui3DMouseEvent &evt ) {} virtual void on3DMouseDragged( const Gui3DMouseEvent &evt ) {} virtual void on3DMouseEnter( const Gui3DMouseEvent &evt ) {} virtual void on3DMouseLeave( const Gui3DMouseEvent &evt ) {} virtual bool onMouseWheel( const GuiEvent &evt ) { return false; } virtual void onRender3D() {} virtual void onRender2D() {} virtual void updateGizmo() {} virtual bool updateGuiInfo() { return false; } virtual void onUndoAction() {} }; #endif // _FOREST_EDITOR_TOOL_H_