//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gfx/gl/gfxGLAppleFence.h" GFXGLAppleFence::GFXGLAppleFence(GFXDevice* device) : GFXFence(device), mIssued(false) { glGenFencesAPPLE(1, &mHandle); } GFXGLAppleFence::~GFXGLAppleFence() { glDeleteFencesAPPLE(1, &mHandle); } void GFXGLAppleFence::issue() { glSetFenceAPPLE(mHandle); mIssued = true; } GFXFence::FenceStatus GFXGLAppleFence::getStatus() const { if(!mIssued) return GFXFence::Unset; GLboolean res = glTestFenceAPPLE(mHandle); return res ? GFXFence::Processed : GFXFence::Pending; } void GFXGLAppleFence::block() { if(!mIssued) return; glFinishFenceAPPLE(mHandle); } void GFXGLAppleFence::zombify() { glDeleteFencesAPPLE(1, &mHandle); } void GFXGLAppleFence::resurrect() { glGenFencesAPPLE(1, &mHandle); } const String GFXGLAppleFence::describeSelf() const { return String::ToString(" GL Handle: %i", mHandle); }