//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gfx/gl/gfxGLCardProfiler.h" #include "gfx/gl/gfxGLDevice.h" #include "gfx/gl/gfxGLEnumTranslate.h" void GFXGLCardProfiler::init() { mChipSet = reinterpret_cast(glGetString(GL_VENDOR)); mRendererString = "OpenGL"; mCardDescription = reinterpret_cast(glGetString(GL_RENDERER)); mVersionString = reinterpret_cast(glGetString(GL_VERSION)); mVideoMemory = static_cast(GFX)->getTotalVideoMemory(); Parent::init(); } void GFXGLCardProfiler::setupCardCapabilities() { GLint maxTexSize; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); // OpenGL doesn't have separate maximum width/height. setCapability("maxTextureWidth", maxTexSize); setCapability("maxTextureHeight", maxTexSize); setCapability("maxTextureSize", maxTexSize); // Check for anisotropic filtering support. setCapability("GL_EXT_texture_filter_anisotropic", gglHasExtension(EXT_texture_filter_anisotropic)); // Check for buffer storage #ifdef TORQUE_NSIGHT_WORKAROUND setCapability("GL_ARB_buffer_storage", false); #else setCapability("GL_ARB_buffer_storage", gglHasExtension(ARB_buffer_storage)); #endif // Check for texture storage setCapability("GL_ARB_texture_storage", gglHasExtension(ARB_texture_storage)); // Check for copy image support setCapability("GL_ARB_copy_image", gglHasExtension(ARB_copy_image)); // Check for vertex attrib binding setCapability("GL_ARB_vertex_attrib_binding", gglHasExtension(ARB_vertex_attrib_binding)); //check for KHR debug setCapability("GL_KHR_debug", gglHasExtension(KHR_debug)); //check for KHR debug setCapability("GL_EXT_debug_marker", gglHasExtension(EXT_debug_marker)); } bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult) { // Just doing what the D3D11 layer does return 0; } bool GFXGLCardProfiler::_queryFormat(const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips) { // We assume if the format is valid that we can use it for any purpose. // This may not be the case, but we have no way to check short of in depth // testing of every format for every purpose. And by testing, I mean sitting // down and doing it by hand, because there is no OpenGL API to check these // things. return GFXGLTextureInternalFormat[fmt] != GL_ZERO; }