//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GFXGLENUMTRANSLATE_H_ #define _GFXGLENUMTRANSLATE_H_ #include "gfx/gfxEnums.h" #include "gfx/gl/gfxGLDevice.h" namespace GFXGLEnumTranslate { void init(); }; extern GLenum GFXGLPrimType[GFXPT_COUNT]; extern GLenum GFXGLBlend[GFXBlend_COUNT]; extern GLenum GFXGLBlendOp[GFXBlendOp_COUNT]; extern GLenum GFXGLTextureFilter[GFXTextureFilter_COUNT]; extern GLenum GFXGLTextureAddress[GFXAddress_COUNT]; extern GLenum GFXGLCmpFunc[GFXCmp_COUNT]; extern GLenum GFXGLStencilOp[GFXStencilOp_COUNT]; extern GLenum GFXGLTextureInternalFormat[GFXFormat_COUNT]; extern GLenum GFXGLTextureFormat[GFXFormat_COUNT]; extern GLenum GFXGLTextureType[GFXFormat_COUNT]; extern GLint* GFXGLTextureSwizzle[GFXFormat_COUNT]; extern GLenum GFXGLBufferType[GFXBufferType_COUNT]; extern GLenum GFXGLCullMode[GFXCull_COUNT]; extern GLenum GFXGLFillMode[GFXFill_COUNT]; extern GLenum GFXGLFaceType[6]; #endif