//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "gfx/gl/gfxGLOcclusionQuery.h" #include "gfx/gl/tGL/tGL.h" GFXGLOcclusionQuery::GFXGLOcclusionQuery(GFXDevice* device) : GFXOcclusionQuery(device), mQuery(-1), mTesting(false) { } GFXGLOcclusionQuery::~GFXGLOcclusionQuery() { glDeleteQueries(1, &mQuery); } bool GFXGLOcclusionQuery::begin() { if (GFXDevice::getDisableOcclusionQuery()) return true; if (!glIsQuery(mQuery)) glGenQueries(1, &mQuery); if (!mTesting) { glBeginQuery(GL_SAMPLES_PASSED, mQuery); mTesting = true; } return true; } void GFXGLOcclusionQuery::end() { if (GFXDevice::getDisableOcclusionQuery()) return; if (!glIsQuery(mQuery)) return; glEndQuery(GL_SAMPLES_PASSED); mTesting = false; } GFXOcclusionQuery::OcclusionQueryStatus GFXGLOcclusionQuery::getStatus(bool block, U32* data) { // If this ever shows up near the top of a profile // then your system is GPU bound. PROFILE_SCOPE(GFXGLOcclusionQuery_getStatus); if (GFXDevice::getDisableOcclusionQuery()) return NotOccluded; if (!glIsQuery(mQuery)) return NotOccluded; GLint numPixels = 0; GLint queryDone = false; if (block) { while (!queryDone) { //If we're stalled out, proceed with worst-case scenario -BJR if (GFX->mFrameTime->getElapsedMs()>4) { this->begin(); this->end(); return NotOccluded; } glGetQueryObjectiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &queryDone); } } else { glGetQueryObjectiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &queryDone); } if (queryDone) glGetQueryObjectiv(mQuery, GL_QUERY_RESULT, &numPixels); else return Waiting; if (data) *data = numPixels; return numPixels > 0 ? NotOccluded : Occluded; } void GFXGLOcclusionQuery::zombify() { glDeleteQueries(1, &mQuery); mQuery = 0; } void GFXGLOcclusionQuery::resurrect() { glGenQueries(1, &mQuery); } const String GFXGLOcclusionQuery::describeSelf() const { // We've got nothing return String(); }