#ifndef _GFXGLTEXTUREARRAY_H_ #define _GFXGLTEXTUREARRAY_H_ #include #include "gfx/gfxTextureArray.h" #include "gfx/gfxTextureManager.h" class GFXGLTextureArray : public GFXTextureArray { public: GFXGLTextureArray(); ~GFXGLTextureArray() { Release(); }; void init() override; void setToTexUnit(U32 tuNum) override; void bind(U32 textureUnit) const; // GFXResource interface void zombify() override; void resurrect() override; void Release() override; protected: void _setTexture(const GFXTexHandle& texture, U32 slot) override; private: GLuint mTextureArray; }; #endif