//----------------------------------------------------------------------------- // Copyright (c) 2016 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "gfx/gl/screenshotGL.h" #include "gfx/gl/gfxGLDevice.h" #include "gfx/bitmap/gBitmap.h" //Note if MSAA is ever enabled this will need fixing GBitmap* ScreenShotGL::_captureBackBuffer() { glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadBuffer(GL_BACK); Point2I size = GFX->getViewport().extent; U8* pixels = new U8[size.x * size.y * 4]; glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, pixels); GBitmap* bitmap = new GBitmap(size.x, size.y); for (U32 y = 0; y < (U32)size.y; y++) dMemcpy(bitmap->getAddress(0, y), pixels + y * size.x * 3, U32(size.x * 3)); delete[] pixels; return bitmap; }