//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUICTRLARRAYCTRL_H_ #define _GUICTRLARRAYCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #include "gfx/gfxDevice.h" #include "console/console.h" #include "console/consoleTypes.h" class GuiControlArrayControl : public GuiControl { private: typedef GuiControl Parent; bool mResizing; S32 mCols; Vector mColumnSizes; S32 mRowSize; S32 mRowSpacing; S32 mColSpacing; public: GuiControlArrayControl(); bool resize(const Point2I &newPosition, const Point2I &newExtent); bool onWake(); void onSleep(); void inspectPostApply(); bool updateArray(); void addObject(SimObject *obj); void removeObject(SimObject *obj); bool reOrder(SimObject* obj, SimObject* target = 0); static void initPersistFields(); DECLARE_CONOBJECT(GuiControlArrayControl); DECLARE_CATEGORY( "Gui Containers" ); }; #endif