//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIDRAGANDDROPCTRL_H_ #define _GUIDRAGANDDROPCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _GFXDEVICE_H_ #include "gfx/gfxDevice.h" #endif #ifndef _CONSOLE_H_ #include "console/console.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif /// A special control that implements drag-and-drop behavior. /// class GuiDragAndDropControl : public GuiControl { public: typedef GuiControl Parent; private: /// The mouse down offset from the upper left of the control. Point2I mOffset; /// If true, the control deletes itself when the left mouse button is released. bool mDeleteOnMouseUp; bool mUseWholeCanvas; /// Controls may want to react when they are dragged over, entered or exited. SimObjectPtr mLastTarget; GuiControl* findDragTarget(Point2I mousePoint, const char* method); Point2I getDropPoint() const { return getPosition() + (getExtent() / 2); } public: GuiDragAndDropControl(); void startDragging(Point2I offset = Point2I(0, 0)); // GuiControl. virtual void onMouseDown(const GuiEvent& event); virtual void onMouseDragged(const GuiEvent& event); virtual void onMouseUp(const GuiEvent& event); static void initPersistFields(); DECLARE_CONOBJECT( GuiDragAndDropControl ); DECLARE_CATEGORY( "Gui Other" ); DECLARE_DESCRIPTION( "A special control that implements drag&drop behavior.\n" "The control will notify other controls as it moves across the canvas.\n" "Content can be attached through dynamic fields or child objects." ); DECLARE_CALLBACK(void, onControlDragCancelled, ()); }; #endif