//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
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//-----------------------------------------------------------------------------
#include "console/engineAPI.h"
#include "platform/platform.h"
#include "gui/containers/guiDynamicCtrlArrayCtrl.h"
GuiDynamicCtrlArrayControl::GuiDynamicCtrlArrayControl()
{
mCols = 0;
mColSize = 64;
mRows = 0;
mRowSize = 64;
mRowSpacing = 0;
mColSpacing = 0;
mIsContainer = true;
mResizing = false;
mSizeToChildren = false;
mAutoCellSize = false;
mFrozen = false;
mDynamicSize = false;
mFillRowFirst = true;
mPadding.set( 0, 0, 0, 0 );
}
GuiDynamicCtrlArrayControl::~GuiDynamicCtrlArrayControl()
{
}
IMPLEMENT_CONOBJECT(GuiDynamicCtrlArrayControl);
ConsoleDocClass( GuiDynamicCtrlArrayControl,
"@brief A container that arranges children into a grid.\n\n"
"This container maintains a 2D grid of GUI controls. If one is added, deleted, "
"or resized, then the grid is updated. The insertion order into the grid is "
"determined by the internal order of the children (ie. the order of addition).
"
"Children are added to the grid by row or column until they fill the assocated "
"GuiDynamicCtrlArrayControl extent (width or height). For example, a "
"GuiDynamicCtrlArrayControl with 15 children, and fillRowFirst set to "
"true may be arranged as follows:\n\n"
"
\n" "1 2 3 4 5 6\n" "7 8 9 10 11 12\n" "13 14 15\n" "\n" "If dynamicSize were set to true in this case, the GuiDynamicCtrlArrayControl " "height would be calculated to fit the 3 rows of child controls.\n\n" "@tsexample\n" "new GuiDynamicCtrlArrayControl()\n" "{\n" " colSize = \"128\";\n" " rowSize = \"18\";\n" " colSpacing = \"2\";\n" " rowSpacing = \"2\";\n" " frozen = \"0\";\n" " autoCellSize = \"1\";\n" " fillRowFirst = \"1\";\n" " dynamicSize = \"1\";\n" " padding = \"0 0 0 0\";\n" " //Properties not specific to this control have been omitted from this example.\n" "};\n" "@endtsexample\n\n" "@ingroup GuiContainers" ); // ConsoleObject... void GuiDynamicCtrlArrayControl::initPersistFields() { addField( "colCount", TypeS32, Offset( mCols, GuiDynamicCtrlArrayControl ), "Number of columns the child controls have been arranged into. This " "value is calculated automatically when children are added, removed or " "resized; writing it directly has no effect." ); addField( "colSize", TypeS32, Offset( mColSize, GuiDynamicCtrlArrayControl ), "Width of each column. If autoCellSize is set, this will be " "calculated automatically from the widest child control" ); addField( "rowCount", TypeS32, Offset( mRows, GuiDynamicCtrlArrayControl ), "Number of rows the child controls have been arranged into. This value " "is calculated automatically when children are added, removed or resized; " "writing it directly has no effect." ); addField( "rowSize", TypeS32, Offset( mRowSize, GuiDynamicCtrlArrayControl ), "Height of each row. If autoCellSize is set, this will be " "calculated automatically from the tallest child control" ); addField( "rowSpacing", TypeS32, Offset( mRowSpacing, GuiDynamicCtrlArrayControl ), "Spacing between rows" ); addField( "colSpacing", TypeS32, Offset( mColSpacing, GuiDynamicCtrlArrayControl ), "Spacing between columns" ); addField( "frozen", TypeBool, Offset( mFrozen, GuiDynamicCtrlArrayControl ), "When true, the array will not update when new children are added or in " "response to child resize events. This is useful to prevent unnecessary " "resizing when adding, removing or resizing a number of child controls." ); addField( "autoCellSize", TypeBool, Offset( mAutoCellSize, GuiDynamicCtrlArrayControl ), "When true, the cell size is set to the widest/tallest child control." ); addField( "fillRowFirst", TypeBool, Offset( mFillRowFirst, GuiDynamicCtrlArrayControl ), "Controls whether rows or columns are filled first.\n\nIf true, controls are " "added to the grid left-to-right (to fill a row); then rows are added " "top-to-bottom as shown below:\n" "
1 2 3 4\n" "5 6 7 8\n" "If false, controls are added to the grid top-to-bottom (to fill a column); " "then columns are added left-to-right as shown below:\n" "
1 3 5 7\n" "2 4 6 8" ); addField( "dynamicSize", TypeBool, Offset( mDynamicSize, GuiDynamicCtrlArrayControl ), "If true, the width or height of this control will be automatically " "calculated based on the number of child controls (width if " "fillRowFirst is false, height if fillRowFirst is true)." ); addField( "padding", TypeRectSpacingI, Offset( mPadding, GuiDynamicCtrlArrayControl ), "Padding around the top, bottom, left, and right of this control. This " "reduces the area available for child controls." ); Parent::initPersistFields(); } // SimObject... void GuiDynamicCtrlArrayControl::inspectPostApply() { resize(getPosition(), getExtent()); Parent::inspectPostApply(); } // SimSet... void GuiDynamicCtrlArrayControl::addObject(SimObject *obj) { Parent::addObject(obj); if ( !mFrozen ) refresh(); } // GuiControl... bool GuiDynamicCtrlArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent) { if ( size() == 0 ) return Parent::resize( newPosition, newExtent ); if ( mResizing ) return false; mResizing = true; // Calculate the cellSize based on our widest/tallest child control // if the flag to do so is set. if ( mAutoCellSize ) { mColSize = 1; mRowSize = 1; for ( U32 i = 0; i < size(); i++ ) { GuiControl *child = dynamic_cast