//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/engineAPI.h" #include "platform/platform.h" #include "gui/containers/guiDynamicCtrlArrayCtrl.h" GuiDynamicCtrlArrayControl::GuiDynamicCtrlArrayControl() { mCols = 0; mColSize = 64; mRows = 0; mRowSize = 64; mRowSpacing = 0; mColSpacing = 0; mIsContainer = true; mResizing = false; mSizeToChildren = false; mAutoCellSize = false; mFrozen = false; mDynamicSize = false; mFillRowFirst = true; mPadding.set( 0, 0, 0, 0 ); } GuiDynamicCtrlArrayControl::~GuiDynamicCtrlArrayControl() { } IMPLEMENT_CONOBJECT(GuiDynamicCtrlArrayControl); ConsoleDocClass( GuiDynamicCtrlArrayControl, "@brief A container that arranges children into a grid.\n\n" "This container maintains a 2D grid of GUI controls. If one is added, deleted, " "or resized, then the grid is updated. The insertion order into the grid is " "determined by the internal order of the children (ie. the order of addition).
" "Children are added to the grid by row or column until they fill the assocated " "GuiDynamicCtrlArrayControl extent (width or height). For example, a " "GuiDynamicCtrlArrayControl with 15 children, and fillRowFirst set to " "true may be arranged as follows:\n\n" "
\n"
   "1  2  3  4  5  6\n"
   "7  8  9  10 11 12\n"
   "13 14 15\n"
   "
\n" "If dynamicSize were set to true in this case, the GuiDynamicCtrlArrayControl " "height would be calculated to fit the 3 rows of child controls.\n\n" "@tsexample\n" "new GuiDynamicCtrlArrayControl()\n" "{\n" " colSize = \"128\";\n" " rowSize = \"18\";\n" " colSpacing = \"2\";\n" " rowSpacing = \"2\";\n" " frozen = \"0\";\n" " autoCellSize = \"1\";\n" " fillRowFirst = \"1\";\n" " dynamicSize = \"1\";\n" " padding = \"0 0 0 0\";\n" " //Properties not specific to this control have been omitted from this example.\n" "};\n" "@endtsexample\n\n" "@ingroup GuiContainers" ); // ConsoleObject... void GuiDynamicCtrlArrayControl::initPersistFields() { addField( "colCount", TypeS32, Offset( mCols, GuiDynamicCtrlArrayControl ), "Number of columns the child controls have been arranged into. This " "value is calculated automatically when children are added, removed or " "resized; writing it directly has no effect." ); addField( "colSize", TypeS32, Offset( mColSize, GuiDynamicCtrlArrayControl ), "Width of each column. If autoCellSize is set, this will be " "calculated automatically from the widest child control" ); addField( "rowCount", TypeS32, Offset( mRows, GuiDynamicCtrlArrayControl ), "Number of rows the child controls have been arranged into. This value " "is calculated automatically when children are added, removed or resized; " "writing it directly has no effect." ); addField( "rowSize", TypeS32, Offset( mRowSize, GuiDynamicCtrlArrayControl ), "Height of each row. If autoCellSize is set, this will be " "calculated automatically from the tallest child control" ); addField( "rowSpacing", TypeS32, Offset( mRowSpacing, GuiDynamicCtrlArrayControl ), "Spacing between rows" ); addField( "colSpacing", TypeS32, Offset( mColSpacing, GuiDynamicCtrlArrayControl ), "Spacing between columns" ); addField( "frozen", TypeBool, Offset( mFrozen, GuiDynamicCtrlArrayControl ), "When true, the array will not update when new children are added or in " "response to child resize events. This is useful to prevent unnecessary " "resizing when adding, removing or resizing a number of child controls." ); addField( "autoCellSize", TypeBool, Offset( mAutoCellSize, GuiDynamicCtrlArrayControl ), "When true, the cell size is set to the widest/tallest child control." ); addField( "fillRowFirst", TypeBool, Offset( mFillRowFirst, GuiDynamicCtrlArrayControl ), "Controls whether rows or columns are filled first.\n\nIf true, controls are " "added to the grid left-to-right (to fill a row); then rows are added " "top-to-bottom as shown below:\n" "
1 2 3 4\n"
      "5 6 7 8
\n" "If false, controls are added to the grid top-to-bottom (to fill a column); " "then columns are added left-to-right as shown below:\n" "
1 3 5 7\n"
      "2 4 6 8
" ); addField( "dynamicSize", TypeBool, Offset( mDynamicSize, GuiDynamicCtrlArrayControl ), "If true, the width or height of this control will be automatically " "calculated based on the number of child controls (width if " "fillRowFirst is false, height if fillRowFirst is true)." ); addField( "padding", TypeRectSpacingI, Offset( mPadding, GuiDynamicCtrlArrayControl ), "Padding around the top, bottom, left, and right of this control. This " "reduces the area available for child controls." ); Parent::initPersistFields(); } // SimObject... void GuiDynamicCtrlArrayControl::inspectPostApply() { resize(getPosition(), getExtent()); Parent::inspectPostApply(); } // SimSet... void GuiDynamicCtrlArrayControl::addObject(SimObject *obj) { Parent::addObject(obj); if ( !mFrozen ) refresh(); } // GuiControl... bool GuiDynamicCtrlArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent) { if ( size() == 0 ) return Parent::resize( newPosition, newExtent ); if ( mResizing ) return false; mResizing = true; // Calculate the cellSize based on our widest/tallest child control // if the flag to do so is set. if ( mAutoCellSize ) { mColSize = 1; mRowSize = 1; for ( U32 i = 0; i < size(); i++ ) { GuiControl *child = dynamic_cast(operator [](i)); if ( child && child->isVisible() ) { if ( mColSize < child->getWidth() ) mColSize = child->getWidth(); if ( mRowSize < child->getHeight() ) mRowSize = child->getHeight(); } } } // Count number of visible, children guiControls. S32 numChildren = 0; for ( U32 i = 0; i < size(); i++ ) { GuiControl *child = dynamic_cast(operator [](i)); if ( child && child->isVisible() ) numChildren++; } // Calculate number of rows and columns. if ( !mFillRowFirst ) { mRows = 1; while ( ( ( mRows + 1 ) * mRowSize + mRows * mRowSpacing ) <= ( newExtent.y - ( mPadding.top + mPadding.bottom ) ) ) mRows++; mCols = numChildren / mRows; if ( numChildren % mRows > 0 ) mCols++; } else { mCols = 1; while ( ( ( mCols + 1 ) * mColSize + mCols * mColSpacing ) <= ( newExtent.x - ( mPadding.left + mPadding.right ) ) ) mCols++; mRows = numChildren / mCols; if ( numChildren % mCols > 0 ) mRows++; } // Place each child... S32 childcount = 0; for ( S32 i = 0; i < size(); i++ ) { // Place control GuiControl *gc = dynamic_cast(operator [](i)); // Added check if child is visible. Invisible children don't take part if ( gc && gc->isVisible() ) { S32 curCol, curRow; // Get the current column and row... if ( mFillRowFirst ) { curCol = childcount % mCols; curRow = childcount / mCols; } else { curCol = childcount / mRows; curRow = childcount % mRows; } // Reposition and resize Point2I newPos( mPadding.left + curCol * ( mColSize + mColSpacing ), mPadding.top + curRow * ( mRowSize + mRowSpacing ) ); gc->resize( newPos, Point2I( mColSize, mRowSize ) ); childcount++; } } Point2I realExtent( newExtent ); if ( mDynamicSize ) { if ( mFillRowFirst ) realExtent.y = mRows * mRowSize + ( mRows - 1 ) * mRowSpacing + ( mPadding.top + mPadding.bottom ); else realExtent.x = mCols * mColSize + ( mCols - 1 ) * mColSpacing + ( mPadding.left + mPadding.right ); } mResizing = false; return Parent::resize( newPosition, realExtent ); } void GuiDynamicCtrlArrayControl::childResized(GuiControl *child) { Parent::childResized(child); if ( !mFrozen ) refresh(); } void GuiDynamicCtrlArrayControl::refresh() { resize( getPosition(), getExtent() ); } DefineEngineMethod( GuiDynamicCtrlArrayControl, refresh, void, (),, "Recalculates the position and size of this control and all its children." ) { object->refresh(); }