//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIFORMCTRL_H_ #define _GUIFORMCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _GUI_PANEL_H_ #include "gui/containers/guiPanel.h" #endif #ifndef _GUIMENUBAR_H_ #include "gui/editor/guiMenuBar.h" #endif #ifndef _GUICANVAS_H_ #include "gui/core/guiCanvas.h" #endif #include "console/console.h" #include "console/consoleTypes.h" class GuiMenuBar; /// @addtogroup gui_container_group Containers /// /// @ingroup gui_group Gui System /// @{ class GuiFormCtrl : public GuiPanel { private: typedef GuiPanel Parent; Resource mFont; String mCaption; bool mCanMove; bool mUseSmallCaption; String mSmallCaption; StringTableEntry mContentLibrary; StringTableEntry mContent; Point2I mThumbSize; bool mHasMenu; GuiMenuBar* mMenuBar; bool mMouseMovingWin; Point2I mMouseDownPosition; RectI mOrigBounds; RectI mStandardBounds; RectI mCloseButton; RectI mMinimizeButton; RectI mMaximizeButton; bool mMouseOver; bool mDepressed; static bool _setHasMenu( void *object, const char *index, const char *data ); protected: /// @name Callbacks /// @{ DECLARE_CALLBACK( void, onResize, () ); /// @} public: GuiFormCtrl(); virtual ~GuiFormCtrl(); void setCaption( const char* caption ) { mCaption = caption; } void setHasMenu( bool value ); bool resize(const Point2I &newPosition, const Point2I &newExtent); void onRender(Point2I offset, const RectI &updateRect); bool onWake(); void onSleep(); virtual void addObject( SimObject *object ); virtual void removeObject( SimObject* object ); virtual bool acceptsAsChild( SimObject* object ) const; void onMouseDown(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onMouseMove(const GuiEvent &event); void onMouseLeave(const GuiEvent &event); void onMouseEnter(const GuiEvent &event); U32 getMenuBarID(); static void initPersistFields(); DECLARE_CONOBJECT(GuiFormCtrl); }; /// @} #endif