//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/containers/guiFrameCtrl.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
#include "gui/core/guiCanvas.h"
#include "gfx/gfxDrawUtil.h"
IMPLEMENT_CONOBJECT(GuiFrameSetCtrl);
ConsoleDocClass( GuiFrameSetCtrl,
"@brief A gui control allowing a window to be subdivided into panes, each "
"of which displays a gui control child of the GuiFrameSetCtrl.\n\n"
"Each gui control child will have an associated FrameDetail through which "
"frame-specific details can be assigned. Frame-specific values override the "
"values specified for the entire frameset.\n\n"
"Note that it is possible to have more children than frames, or more frames "
"than children. In the former case, the extra children will not be visible "
"(they are moved beyond the visible extent of the frameset). In the latter "
"case, frames will be empty. For example, if a frameset had two columns and "
"two rows but only three gui control children they would be assigned to "
"frames as follows:\n"
"
\n"
" 1 | 2\n"
" -----\n"
" 3 |\n"
"
\n"
"The last frame would be blank.\n\n"
"@tsexample\n"
"new GuiFrameSetCtrl()\n"
"{\n"
" columns = \"3\";\n"
" rows = \"2\";\n"
" borderWidth = \"1\";\n"
" borderColor = \"128 128 128\";\n"
" borderEnable = \"dynamic\";\n"
" borderMovable = \"dynamic\";\n"
" autoBalance = \"1\";\n"
" fudgeFactor = \"0\";\n"
" //Properties not specific to this control have been omitted from this example.\n"
"};\n"
"@endtsexample\n\n"
"@ingroup GuiContainers"
);
//-----------------------------------------------------------------------------
ImplementEnumType( GuiFrameState,
"\n\n"
"@ingroup GuiContainers" )
{ GuiFrameSetCtrl::FRAME_STATE_ON, "alwaysOn" },
{ GuiFrameSetCtrl::FRAME_STATE_OFF, "alwaysOff" },
{ GuiFrameSetCtrl::FRAME_STATE_AUTO, "dynamic" }
EndImplementEnumType;
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::initPersistFields()
{
addField( "columns", TypeS32Vector, Offset(mColumnOffsets, GuiFrameSetCtrl),
"A vector of column offsets (determines the width of each column)." );
addField( "rows", TypeS32Vector, Offset(mRowOffsets, GuiFrameSetCtrl),
"A vector of row offsets (determines the height of each row)." );
addField( "borderWidth", TypeS32, Offset(mFramesetDetails.mBorderWidth, GuiFrameSetCtrl),
"Width of interior borders between cells in pixels." );
addField( "borderColor", TypeColorI, Offset(mFramesetDetails.mBorderColor, GuiFrameSetCtrl),
"Color of interior borders between cells." );
addField( "borderEnable", TYPEID< FrameState >(), Offset(mFramesetDetails.mBorderEnable, GuiFrameSetCtrl),
"Controls whether frame borders are enabled.\n\nFrames use this value "
"unless overridden for that frame using %ctrl.frameBorder(index)" );
addField( "borderMovable", TYPEID< FrameState >(), Offset(mFramesetDetails.mBorderMovable, GuiFrameSetCtrl),
"Controls whether borders can be dynamically repositioned with the mouse "
"by the user.\n\nFrames use this value unless overridden for that frame "
"using %ctrl.frameMovable(index)" );
addField( "autoBalance", TypeBool, Offset(mAutoBalance, GuiFrameSetCtrl),
"If true, row and column offsets are automatically scaled to match the "
"new extents when the control is resized." );
addField( "fudgeFactor", TypeS32, Offset(mFudgeFactor, GuiFrameSetCtrl),
"Offset for row and column dividers in pixels" );
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiFrameSetCtrl, frameBorder, void, ( S32 index, const char* state ), ( "dynamic" ),
"Override the borderEnable setting for this frame.\n\n"
"@param index Index of the frame to modify\n"
"@param state New borderEnable state: \"on\", \"off\" or \"dynamic\"\n" )
{
object->frameBorderEnable( index, state );
}
DefineEngineMethod( GuiFrameSetCtrl, frameMovable, void, ( S32 index, const char* state ), ( "dynamic" ),
"Override the borderMovable setting for this frame.\n\n"
"@param index Index of the frame to modify\n"
"@param state New borderEnable state: \"on\", \"off\" or \"dynamic\"\n" )
{
object->frameBorderMovable( index, state );
}
DefineEngineMethod( GuiFrameSetCtrl, frameMinExtent, void, ( S32 index, S32 width, S32 height ),,
"Set the minimum width and height for the frame. It will not be possible "
"for the user to resize the frame smaller than this.\n\n"
"@param index Index of the frame to modify\n"
"@param width Minimum width in pixels\n"
"@param height Minimum height in pixels\n" )
{
Point2I extent( getMax( 0, width ), getMax( 0, height ) );
object->frameMinExtent( index, extent);
}
DefineEngineMethod( GuiFrameSetCtrl, framePadding, void, ( S32 index, RectSpacingI padding ),,
"Set the padding for this frame. Padding introduces blank space on the inside "
"edge of the frame.\n\n"
"@param index Index of the frame to modify\n"
"@param padding Frame top, bottom, left, and right padding\n" )
{
object->framePadding( index, padding);
}
DefineEngineMethod( GuiFrameSetCtrl, getFramePadding, RectSpacingI, ( S32 index ),,
"Get the padding for this frame.\n\n"
"@param index Index of the frame to query\n" )
{
return object->getFramePadding( index );
}
DefineEngineMethod( GuiFrameSetCtrl, addColumn, void, (),,
"Add a new column.\n\n" )
{
Vector * columns = object->columnOffsets();
columns->push_back(0);
object->balanceFrames();
}
DefineEngineMethod( GuiFrameSetCtrl, addRow, void, (),,
"Add a new row.\n\n" )
{
Vector * rows = object->rowOffsets();
rows->push_back(0);
object->balanceFrames();
}
DefineEngineMethod( GuiFrameSetCtrl, removeColumn, void, (),,
"Remove the last (rightmost) column.\n\n" )
{
Vector * columns = object->columnOffsets();
if(columns->size() > 0)
{
columns->setSize(columns->size() - 1);
object->balanceFrames();
}
else
Con::errorf(ConsoleLogEntry::General, "No columns exist to remove");
}
DefineEngineMethod( GuiFrameSetCtrl, removeRow, void, (),,
"Remove the last (bottom) row.\n\n" )
{
Vector * rows = object->rowOffsets();
if(rows->size() > 0)
{
rows->setSize(rows->size() - 1);
object->balanceFrames();
}
else
Con::errorf(ConsoleLogEntry::General, "No rows exist to remove");
}
DefineEngineMethod( GuiFrameSetCtrl, getColumnCount, S32, (),,
"Get the number of columns.\n\n"
"@return The number of columns\n" )
{
return(object->columnOffsets()->size());
}
DefineEngineMethod( GuiFrameSetCtrl, getRowCount, S32, (),,
"Get the number of rows.\n\n"
"@return The number of rows\n" )
{
return(object->rowOffsets()->size());
}
DefineEngineMethod( GuiFrameSetCtrl, getColumnOffset, S32, ( S32 index ),,
"Get the horizontal offset of a column.\n\n"
"@param index Index of the column to query\n"
"@return Column offset in pixels\n" )
{
if(index < 0 || index > object->columnOffsets()->size())
{
Con::errorf(ConsoleLogEntry::General, "Column index out of range");
return(0);
}
return((*object->columnOffsets())[index]);
}
DefineEngineMethod( GuiFrameSetCtrl, getRowOffset, S32, ( S32 index ),,
"Get the vertical offset of a row.\n\n"
"@param index Index of the row to query\n"
"@return Row offset in pixels\n" )
{
if(index < 0 || index > object->rowOffsets()->size())
{
Con::errorf(ConsoleLogEntry::General, "Row index out of range");
return(0);
}
return((*object->rowOffsets())[index]);
}
DefineEngineMethod( GuiFrameSetCtrl, setColumnOffset, void, ( S32 index, S32 offset ),,
"Set the horizontal offset of a column.\n\n"
"Note that column offsets must always be in increasing order, and therefore "
"this offset must be between the offsets of the colunns either side.\n"
"@param index Index of the column to modify\n"
"@param offset New column offset\n" )
{
Vector & columns = *(object->columnOffsets());
if(index < 0 || index > columns.size())
{
Con::errorf(ConsoleLogEntry::General, "Column index out of range");
return;
}
// check the offset
if(((index > 0) && (offset < columns[index-1])) ||
((index < (columns.size() - 1)) && (offset > columns[index+1])))
{
Con::errorf(ConsoleLogEntry::General, "Invalid column offset");
return;
}
columns[index] = offset;
object->updateSizes();
}
DefineEngineMethod( GuiFrameSetCtrl, setRowOffset, void, ( S32 index, S32 offset ),,
"Set the vertical offset of a row.\n\n"
"Note that row offsets must always be in increasing order, and therefore "
"this offset must be between the offsets of the rows either side.\n"
"@param index Index of the row to modify\n"
"@param offset New row offset\n" )
{
Vector & rows = *(object->rowOffsets());
if(index < 0 || index > rows.size())
{
Con::errorf(ConsoleLogEntry::General, "Row index out of range");
return;
}
// check the offset
if(((index > 0) && (offset < rows[index-1])) ||
((index < (rows.size() - 1)) && (offset > rows[index+1])))
{
Con::errorf(ConsoleLogEntry::General, "Invalid row offset");
return;
}
rows[index] = offset;
object->updateSizes();
}
DefineEngineMethod( GuiFrameSetCtrl, updateSizes, void, (),,
"Recalculates child control sizes." )
{
object->updateSizes();
}
//-----------------------------------------------------------------------------
GuiFrameSetCtrl::GuiFrameSetCtrl()
{
VECTOR_SET_ASSOCIATION(mColumnOffsets);
VECTOR_SET_ASSOCIATION(mRowOffsets);
VECTOR_SET_ASSOCIATION(mFrameDetails);
mAutoBalance = true;
mIsContainer = true;
init(1, 1, NULL, NULL);
}
//-----------------------------------------------------------------------------
GuiFrameSetCtrl::GuiFrameSetCtrl(U32 columns, U32 rows, const U32 columnOffsets[], const U32 rowOffsets[])
{
init(columns, rows, columnOffsets, rowOffsets);
}
//-----------------------------------------------------------------------------
GuiFrameSetCtrl::~GuiFrameSetCtrl()
{
while (mFrameDetails.size() > 0)
{
delete mFrameDetails.last();
mFrameDetails.pop_back();
}
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::addObject(SimObject *object)
{
AssertFatal(object != NULL, "GuiFrameSetCtrl::addObject: NULL object");
// assign the object to a frame - give it default frame details
Parent::addObject(object);
GuiControl *gc = dynamic_cast(object);
if (gc != NULL)
{
FrameDetail *detail = new FrameDetail;
detail->mMinExtent = gc->getMinExtent();
mFrameDetails.push_back(detail);
}
else
mFrameDetails.push_back(NULL);
// resize it to fit into the frame to which it is assigned (if no frame for it, don't bother resizing)
if(isAwake())
computeSizes();
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::removeObject(SimObject *object)
{
if (object != NULL)
{
VectorPtr::iterator soitr;
VectorPtr::iterator fditr = mFrameDetails.begin();
for (soitr = begin(); soitr != end(); soitr++, fditr++)
{
if (*soitr == object)
{
delete *fditr;
mFrameDetails.erase(fditr);
break;
}
}
}
Parent::removeObject(object);
if(isAwake())
computeSizes();
}
//-----------------------------------------------------------------------------
bool GuiFrameSetCtrl::resize(const Point2I &newPos, const Point2I &newExtent)
{
// rebalance before losing the old extent (if required)
if (mAutoBalance == true)
rebalance(newExtent);
if( !Parent::resize(newPos, newExtent) )
return false;
// compute new sizing info for the frames - takes care of resizing the children
computeSizes( !mAutoBalance );
return true;
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent)
{
GuiCanvas *pRoot = getRoot();
if( !pRoot )
return;
Region curRegion = NONE;
// Determine the region by mouse position.
Point2I curMousePos = globalToLocalCoord(lastGuiEvent.mousePoint);
curRegion = pointInAnyRegion(curMousePos);
PlatformWindow *pWindow = pRoot->getPlatformWindow();
AssertFatal(pWindow != NULL,"GuiControl without owning platform window! This should not be possible.");
PlatformCursorController *pController = pWindow->getCursorController();
AssertFatal(pController != NULL,"PlatformWindow without an owned CursorController!");
switch (curRegion)
{
case VERTICAL_DIVIDER:
// change to left-right cursor
if(pRoot->mCursorChanged != PlatformCursorController::curResizeVert)
{
//*** We've already changed the cursor, so set it back before we change it again.
if(pRoot->mCursorChanged != -1)
pController->popCursor();
//*** Now change the cursor shape
pController->pushCursor(PlatformCursorController::curResizeVert);
pRoot->mCursorChanged = PlatformCursorController::curResizeVert;
}
break;
case HORIZONTAL_DIVIDER:
// change to up-down cursor
if(pRoot->mCursorChanged != PlatformCursorController::curResizeHorz)
{
//*** We've already changed the cursor, so set it back before we change it again.
if(pRoot->mCursorChanged != -1)
pController->popCursor();
//*** Now change the cursor shape
pController->pushCursor(PlatformCursorController::curResizeHorz);
pRoot->mCursorChanged = PlatformCursorController::curResizeHorz;
}
break;
case DIVIDER_INTERSECTION:
// change to move cursor
if(pRoot->mCursorChanged != PlatformCursorController::curResizeAll)
{
//*** We've already changed the cursor, so set it back before we change it again.
if(pRoot->mCursorChanged != -1)
pController->popCursor();
//*** Now change the cursor shape
pController->pushCursor(PlatformCursorController::curResizeAll);
pRoot->mCursorChanged = PlatformCursorController::curResizeAll;
}
break;
case NONE:
default:
if(pRoot->mCursorChanged != -1)
{
//*** We've already changed the cursor, so set it back before we change it again.
pController->popCursor();
pRoot->mCursorChanged = -1;
}
break;
}
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::onMouseDown(const GuiEvent &event)
{
if (mFramesetDetails.mBorderEnable != FRAME_STATE_OFF && mFramesetDetails.mBorderMovable != FRAME_STATE_OFF)
{
// determine if a divider was hit
Point2I curMousePos = globalToLocalCoord(event.mousePoint);
findHitRegion(curMousePos); // sets mCurVerticalHit, mCurHorizontalHit, & mCurHitRegion
if (mCurHitRegion != NONE)
{
mouseLock();
setFirstResponder();
setUpdate();
}
}
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::onMouseUp(const GuiEvent &event)
{
TORQUE_UNUSED(event);
if (mCurHitRegion != NONE)
{
mCurHitRegion = NONE;
mCurVerticalHit = NO_HIT;
mCurHorizontalHit = NO_HIT;
mouseUnlock();
setUpdate();
}
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::onMouseDragged(const GuiEvent &event)
{
if (mCurHitRegion != NONE)
{
// identify the frames involved in the resizing, checking if they are resizable
S32 indexes[4];
S32 activeFrames = findResizableFrames(indexes);
if (activeFrames > 0)
{
S32 range[4];
// determine the range of movement, limiting as specified by individual frames
computeMovableRange(mCurHitRegion, mCurVerticalHit, mCurHorizontalHit, activeFrames, indexes, range);
Point2I curMousePos = globalToLocalCoord(event.mousePoint);
switch (mCurHitRegion)
{
case VERTICAL_DIVIDER:
mColumnOffsets[mCurVerticalHit] = getMin(getMax(range[0], curMousePos.x - mLocOnDivider.x), range[1]);
break;
case HORIZONTAL_DIVIDER:
mRowOffsets[mCurHorizontalHit] = getMin(getMax(range[0], curMousePos.y - mLocOnDivider.y), range[1]);
break;
case DIVIDER_INTERSECTION:
mColumnOffsets[mCurVerticalHit] = getMin(getMax(range[0], curMousePos.x - mLocOnDivider.x), range[1]);
mRowOffsets[mCurHorizontalHit] = getMin(getMax(range[2], curMousePos.y - mLocOnDivider.y), range[3]);
break;
default:
return;
}
computeSizes();
}
}
}
//-----------------------------------------------------------------------------
bool GuiFrameSetCtrl::onAdd()
{
if (Parent::onAdd() == false)
return(false);
return(true);
}
bool GuiFrameSetCtrl::onWake()
{
if (Parent::onWake() == false)
return(false);
computeSizes();
return(true);
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::onRender(Point2I offset, const RectI &updateRect )
{
Parent::onRender( offset, updateRect );
drawDividers(offset);
}
//-----------------------------------------------------------------------------
bool GuiFrameSetCtrl::init(U32 columns, U32 rows, const U32 columnOffsets[], const U32 rowOffsets[])
{
if (columns != 0 && rows != 0)
{
mColumnOffsets.clear();
mRowOffsets.clear();
U32 i;
for (i = 0; i < columns; i++)
{
if (columnOffsets == NULL)
mColumnOffsets.push_back(0);
else
{
AssertFatal(columnOffsets != NULL, "GuiFrameSetCtrl::init: NULL column offsets");
mColumnOffsets.push_back((U32)columnOffsets[i]);
if (i > 0)
{
AssertFatal(mColumnOffsets[i - 1] < mColumnOffsets[i], "GuiFrameSetCtrl::init: column offsets must be monotonically increasing");
mColumnOffsets.clear();
return(false);
}
}
}
for (i = 0; i < rows; i++)
{
if (rowOffsets == NULL)
mRowOffsets.push_back(0);
else
{
AssertFatal(rowOffsets != NULL, "GuiFrameSetCtrl::init: NULL row offsets");
mRowOffsets.push_back((U32)rowOffsets[i]);
if (i > 0)
{
AssertFatal(mRowOffsets[i - 1] < mRowOffsets[i], "GuiFrameSetCtrl::init: row offsets must be monotonically increasing");
mRowOffsets.clear();
return(false);
}
}
}
}
mFramesetDetails.mBorderWidth = DEFAULT_BORDER_WIDTH;
mFramesetDetails.mBorderEnable = FRAME_STATE_AUTO;
mFramesetDetails.mBorderMovable = FRAME_STATE_AUTO;
mAutoBalance = false;
mFudgeFactor = 0;
mCurHitRegion = NONE;
mCurVerticalHit = NO_HIT;
mCurHorizontalHit = NO_HIT;
return(true);
}
//-----------------------------------------------------------------------------
// point is assumed to already be in local coordinates.
GuiFrameSetCtrl::Region GuiFrameSetCtrl::findHitRegion(const Point2I &point)
{
Vector::iterator itr;
S32 i = 1;
// step through vertical dividers
for (itr = mColumnOffsets.begin() + 1; itr < mColumnOffsets.end(); itr++, i++)
{
if (hitVerticalDivider(*itr, point) == true)
{
mCurVerticalHit = i;
mLocOnDivider.x = point.x - (*itr);
break;
}
}
i = 1;
// step through horizontal dividers
for (itr = mRowOffsets.begin() + 1; itr < mRowOffsets.end(); itr++, i++)
{
if (hitHorizontalDivider(*itr, point) == true)
{
mCurHorizontalHit = i;
mLocOnDivider.y = point.y - (*itr);
break;
}
}
// now set type of hit...
if (mCurVerticalHit != NO_HIT)
{
if (mCurHorizontalHit != NO_HIT)
return(mCurHitRegion = DIVIDER_INTERSECTION);
else
return(mCurHitRegion = VERTICAL_DIVIDER);
}
else if (mCurHorizontalHit != NO_HIT)
return(mCurHitRegion = HORIZONTAL_DIVIDER);
else
return(mCurHitRegion = NONE);
}
GuiFrameSetCtrl::Region GuiFrameSetCtrl::pointInAnyRegion(const Point2I &point)
{
Vector::iterator itr;
S32 i = 1;
S32 curVertHit = NO_HIT, curHorzHit = NO_HIT;
Region result = NONE;
// step through vertical dividers
for (itr = mColumnOffsets.begin() + 1; itr < mColumnOffsets.end(); itr++, i++)
{
if (hitVerticalDivider(*itr, point) == true)
{
curVertHit = i;
break;
}
}
i = 1;
// step through horizontal dividers
for (itr = mRowOffsets.begin() + 1; itr < mRowOffsets.end(); itr++, i++)
{
if (hitHorizontalDivider(*itr, point) == true)
{
curHorzHit = i;
break;
}
}
// now select the type of region in which the point lies
if (curVertHit != NO_HIT)
{
if (curHorzHit != NO_HIT)
result = DIVIDER_INTERSECTION;
else
result = VERTICAL_DIVIDER;
}
else if (curHorzHit != NO_HIT)
result = HORIZONTAL_DIVIDER;
return(result);
}
//-----------------------------------------------------------------------------
// indexes must have at least 4 entries.
// This *may* modify mCurVerticalHit, mCurHorizontalHit, and mCurHitRegion if it
// determines that movement is disabled by frame content.
// If it does make such a change, it also needs to do the reset performed by
// onMouseUp if it sets mCurHitRegion to NONE.
S32 GuiFrameSetCtrl::findResizableFrames(S32 indexes[])
{
AssertFatal(indexes != NULL, "GuiFrameSetCtrl::findResizableFrames: NULL indexes");
// first, find the column and row indexes of the affected columns/rows
S32 validIndexes = 0;
switch (mCurHitRegion)
{
case VERTICAL_DIVIDER: // columns
indexes[0] = mCurVerticalHit - 1;
indexes[1] = mCurVerticalHit;
validIndexes = 2;
break;
case HORIZONTAL_DIVIDER: // rows
indexes[0] = mCurHorizontalHit - 1;
indexes[1] = mCurHorizontalHit;
validIndexes = 2;
break;
case DIVIDER_INTERSECTION: // columns & rows
indexes[0] = mCurVerticalHit - 1; // columns
indexes[1] = mCurVerticalHit;
indexes[2] = mCurHorizontalHit - 1; // rows
indexes[3] = mCurHorizontalHit;
validIndexes = 4;
break;
default:
break;
}
// now, make sure these indexes are for movable frames
VectorPtr::iterator soitr;
VectorPtr::iterator fditr = mFrameDetails.begin();
GuiControl *gc;
S32 column = 0;
S32 row = 0;
S32 columns = mColumnOffsets.size();
S32 rows = mRowOffsets.size();
for (soitr = begin(); soitr != end() && validIndexes > 0; soitr++, fditr++)
{
// don't continue if some of the frames are empty
if (fditr == mFrameDetails.end())
break;
// otherwise, check the gui elements for move-restrictions
gc = dynamic_cast(*soitr);
if (gc != NULL)
{
if (column == columns)
{
column = 0;
row++;
}
if (row == rows)
break;
switch (mCurHitRegion)
{
case VERTICAL_DIVIDER:
if ((column == indexes[0] || column == indexes[1]) && (*fditr) && (*fditr)->mBorderMovable == FRAME_STATE_OFF)
validIndexes = 0;
break;
case HORIZONTAL_DIVIDER:
if ((row == indexes[0] || row == indexes[1]) && (*fditr) && (*fditr)->mBorderMovable == FRAME_STATE_OFF)
validIndexes = 0;
break;
case DIVIDER_INTERSECTION:
if ((column == indexes[0] || column == indexes[1]) && (*fditr) && (*fditr)->mBorderMovable == FRAME_STATE_OFF)
{
if ((row == indexes[2] || row == indexes[3]) && (*fditr) && (*fditr)->mBorderMovable == FRAME_STATE_OFF)
validIndexes = 0;
else
{
mCurHitRegion = HORIZONTAL_DIVIDER;
mCurVerticalHit = NO_HIT;
indexes[0] = indexes[2];
indexes[1] = indexes[3];
validIndexes = 2;
}
}
else if ((row == indexes[2] || row == indexes[3]) && (*fditr) && (*fditr)->mBorderMovable == FRAME_STATE_OFF)
{
mCurHitRegion = VERTICAL_DIVIDER;
mCurHorizontalHit = NO_HIT;
validIndexes = 2;
}
break;
default:
return(0);
}
column++;
}
}
if (validIndexes == 0)
{
mCurHitRegion = NONE;
mCurVerticalHit = NO_HIT;
mCurHorizontalHit = NO_HIT;
mouseUnlock();
setUpdate();
}
return(validIndexes);
}
//-----------------------------------------------------------------------------
// This method locates the gui control and frame detail associated with a
// particular frame index.
bool GuiFrameSetCtrl::findFrameContents(S32 index, GuiControl **gc, FrameDetail **fd)
{
AssertFatal(gc != NULL, "GuiFrameSetCtrl::findFrameContents: NULL gui control pointer");
AssertFatal(fd != NULL, "GuiFrameSetCtrl::findFrameContents: NULL frame detail pointer");
AssertFatal(*gc == NULL, "GuiFrameSetCtrl::findFrameContents: contents of gui control must be NULL");
AssertFatal(*fd == NULL, "GuiFrameSetCtrl::findFrameContents: contents of frame detail must be NULL");
if (index >= 0 && index < size())
{
VectorPtr::iterator soitr;
VectorPtr::iterator fditr = mFrameDetails.begin();
for (soitr = begin(); soitr != end(); soitr++, fditr++, index--)
{
if (index == 0)
{
GuiControl *guiCtrl = dynamic_cast(*soitr);
if (guiCtrl != NULL)
{
*gc = guiCtrl;
*fd = *fditr;
return(true);
}
else
break;
}
}
}
return(false);
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::computeSizes(bool balanceFrames)
{
S32 columns = mColumnOffsets.size();
S32 rows = mRowOffsets.size();
S32 vDividers = columns - 1;
S32 hDividers = rows - 1;
if ( !balanceFrames && mFrameDetails.size() == ( columns * rows ) )
{
// This will do some goofy things if you allow this control to resize smaller than
// the additive minimum extents of its frames--so don't.
S32 index, delta;
if ( columns > 1 )
{
index = columns - 1;
delta = mFrameDetails[index]->mMinExtent.x - ( getWidth() - mColumnOffsets[index] );
while ( delta > 0 )
{
mColumnOffsets[index--] -= delta;
if ( index >= 0 )
delta = mFrameDetails[index]->mMinExtent.x - ( mColumnOffsets[index + 1] - mColumnOffsets[index] );
else
break;
}
}
if ( rows > 1 )
{
index = rows - 1;
delta = mFrameDetails[columns * index]->mMinExtent.y - ( getHeight() - mRowOffsets[index] );
while ( delta > 0 )
{
mRowOffsets[index--] -= delta;
if ( index >= 0 )
delta = mFrameDetails[columns * index]->mMinExtent.y - ( mRowOffsets[index + 1] - mRowOffsets[index] );
else
break;
}
}
}
// first, update the divider placement if necessary
if (balanceFrames == true && mColumnOffsets.size() > 0 && mRowOffsets.size() > 0)
{
Vector::iterator itr;
F32 totWidth = F32(getWidth() - vDividers * mFramesetDetails.mBorderWidth);
F32 totHeight = F32(getHeight() - hDividers * mFramesetDetails.mBorderWidth);
F32 frameWidth = totWidth/(F32)columns;
F32 frameHeight = totHeight/(F32)rows;
F32 i = 0.;
for (itr = mColumnOffsets.begin(); itr != mColumnOffsets.end(); itr++, i++)
*itr = (S32)(i * (frameWidth + (F32)mFramesetDetails.mBorderWidth));
i = 0.;
for (itr = mRowOffsets.begin(); itr != mRowOffsets.end(); itr++, i++)
*itr = (S32)(i * (frameHeight + (F32)mFramesetDetails.mBorderWidth));
}
// now, resize the contents of each frame (and move content w/o a frame beyond visible range)
VectorPtr::iterator soitr;
VectorPtr::iterator fditr = mFrameDetails.begin();
GuiControl *gc;
S32 column = 0;
S32 row = 0;
Point2I newPos;
Point2I newExtent;
// step through all the children
for (soitr = begin(); soitr != end(); soitr++, fditr++)
{
// column and row track the current frame being resized
if (column == columns)
{
column = 0;
row++;
}
// resize the contents if its a gui control...
gc = dynamic_cast(*soitr);
if (gc != NULL)
{
if (row >= rows)
{
// no more visible frames
newPos = getExtent();
newExtent.set(DEFAULT_MIN_FRAME_EXTENT, DEFAULT_MIN_FRAME_EXTENT);
gc->resize(newPos, newExtent);
continue;
}
else
{
// determine x components of new position & extent
newPos.x = mColumnOffsets[column];
if (column == vDividers)
newExtent.x = getWidth() - mColumnOffsets[column]; // last column
else
newExtent.x = mColumnOffsets[column + 1] - mColumnOffsets[column] - mFramesetDetails.mBorderWidth; // any other column
// determine y components of new position & extent
newPos.y = mRowOffsets[row];
if (row == hDividers)
newExtent.y = getHeight() - mRowOffsets[row]; // last row
else
newExtent.y = mRowOffsets[row + 1] - mRowOffsets[row] - mFramesetDetails.mBorderWidth; // any other row
if ( *fditr )
{
FrameDetail *fd = ( *fditr );
// Account for Padding.
newPos.x += fd->mPadding.left;
newPos.y += fd->mPadding.top;
newExtent.x -= ( fd->mPadding.left + fd->mPadding.right );
newExtent.y -= ( fd->mPadding.top + fd->mPadding.bottom );
}
// apply the new position & extent
gc->resize(newPos, newExtent);
column++;
}
}
}
}
//-----------------------------------------------------------------------------
// this method looks at the previous offsets, and uses them to redistribute
// the available height & width proportionally.
void GuiFrameSetCtrl::rebalance(const Point2I &newExtent)
{
TORQUE_UNUSED(newExtent);
// look at old_width and old_height - current extent
F32 widthScale = (F32)newExtent.x/(F32)getWidth();
F32 heightScale = (F32)newExtent.y/(F32)getHeight();
Vector::iterator itr;
// look at old width offsets
for (itr = mColumnOffsets.begin() + 1; itr < mColumnOffsets.end(); itr++)
// multiply each by new_width/old_width
*itr = S32(F32(*itr) * widthScale);
// look at old height offsets
for (itr = mRowOffsets.begin() + 1; itr < mRowOffsets.end(); itr++)
// multiply each by new_height/new_width
*itr = S32(F32(*itr) * heightScale);
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::computeMovableRange(Region hitRegion, S32 vertHit, S32 horzHit, S32 numIndexes, const S32 indexes[], S32 ranges[])
{
S32 hardRanges[4] = { 0 };
switch (numIndexes)
{
case 2:
switch (hitRegion)
{
case VERTICAL_DIVIDER:
ranges[0] = hardRanges[0] = (vertHit <= 1) ? mFramesetDetails.mBorderWidth : mColumnOffsets[vertHit - 1] + mFramesetDetails.mBorderWidth;
ranges[1] = hardRanges[1] = (vertHit >= (mColumnOffsets.size() - 1)) ? getWidth() : mColumnOffsets[vertHit + 1] - mFramesetDetails.mBorderWidth;
break;
case HORIZONTAL_DIVIDER:
ranges[0] = hardRanges[0] = (horzHit <= 1) ? mFramesetDetails.mBorderWidth : mRowOffsets[horzHit - 1] + mFramesetDetails.mBorderWidth;
ranges[1] = hardRanges[1] = (horzHit >= (mRowOffsets.size() - 1)) ? getHeight() : mRowOffsets[horzHit + 1] - mFramesetDetails.mBorderWidth;
break;
default:
return;
}
break;
case 4:
if (hitRegion == DIVIDER_INTERSECTION)
{
ranges[0] = hardRanges[0] = (vertHit <= 1) ? mFramesetDetails.mBorderWidth : mColumnOffsets[vertHit - 1] + mFramesetDetails.mBorderWidth;
ranges[1] = hardRanges[1] = (vertHit >= (mColumnOffsets.size() - 1)) ? getWidth() : mColumnOffsets[vertHit + 1] - mFramesetDetails.mBorderWidth;
ranges[2] = hardRanges[2] = (horzHit <= 1) ? mFramesetDetails.mBorderWidth : mRowOffsets[horzHit - 1] + mFramesetDetails.mBorderWidth;
ranges[3] = hardRanges[3] = (horzHit >= (mRowOffsets.size() - 1)) ? getHeight() : mRowOffsets[horzHit + 1] - mFramesetDetails.mBorderWidth;
}
else
return;
break;
default:
return;
}
// now that we have the hard ranges, reduce ranges based on minimum frame extents
VectorPtr::iterator soitr;
VectorPtr::iterator fditr = mFrameDetails.begin();
GuiControl *gc;
S32 column = 0;
S32 row = 0;
S32 columns = mColumnOffsets.size();
S32 rows = mRowOffsets.size();
for (soitr = begin(); soitr != end(); soitr++, fditr++)
{
// only worry about visible frames
if (column == columns)
{
column = 0;
row++;
}
if (row == rows)
return;
gc = dynamic_cast(*soitr);
if (gc != NULL)
{
// the gui control is in a visible frame, so look at its frame details
if ((*fditr) != NULL)
{
switch (hitRegion)
{
case VERTICAL_DIVIDER:
if (column == indexes[0])
ranges[0] = getMax(ranges[0], hardRanges[0] + (*fditr)->mMinExtent.x);
if (column == indexes[1])
ranges[1] = getMin(ranges[1], hardRanges[1] - (*fditr)->mMinExtent.x);
break;
case HORIZONTAL_DIVIDER:
if (row == indexes[0])
ranges[0] = getMax(ranges[0], hardRanges[0] + (*fditr)->mMinExtent.y);
if (row == indexes[1])
ranges[1] = getMin(ranges[1], hardRanges[1] - (*fditr)->mMinExtent.y);
break;
case DIVIDER_INTERSECTION:
if (column == indexes[0])
ranges[0] = getMax(ranges[0], hardRanges[0] + (*fditr)->mMinExtent.x);
if (column == indexes[1])
ranges[1] = getMin(ranges[1], hardRanges[1] - (*fditr)->mMinExtent.x);
if (row == indexes[2])
ranges[2] = getMax(ranges[2], hardRanges[2] + (*fditr)->mMinExtent.y);
if (row == indexes[3])
ranges[3] = getMin(ranges[3], hardRanges[3] - (*fditr)->mMinExtent.y);
break;
default:
return;
}
}
column++;
}
}
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::drawDividers(const Point2I &offset)
{
// draw the frame dividers, if they are enabled
if (mFramesetDetails.mBorderEnable != FRAME_STATE_OFF)
{
RectI r;
Vector::iterator itr;
for (itr = mColumnOffsets.begin() + 1; itr < mColumnOffsets.end(); itr++)
{
r.point = Point2I(*itr - mFramesetDetails.mBorderWidth, mFudgeFactor) + offset;
r.extent.set(mFramesetDetails.mBorderWidth, getHeight() - ( 2 * mFudgeFactor ) );
GFX->getDrawUtil()->drawRectFill(r, mFramesetDetails.mBorderColor);
}
for (itr = mRowOffsets.begin() + 1; itr < mRowOffsets.end(); itr++)
{
r.point = Point2I(mFudgeFactor, *itr - mFramesetDetails.mBorderWidth) + offset;
r.extent.set(getWidth() - ( 2 * mFudgeFactor ), mFramesetDetails.mBorderWidth);
GFX->getDrawUtil()->drawRectFill(r, mFramesetDetails.mBorderColor);
}
}
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::frameBorderEnable(S32 index, const char *state)
{
GuiControl *gc = NULL;
FrameDetail *fd = NULL;
if (findFrameContents(index, &gc, &fd) == true && fd != NULL)
{
if (state != NULL)
fd->mBorderEnable = EngineUnmarshallData< FrameState >()( state );
else
// defaults to AUTO if NULL passed in state
fd->mBorderEnable = FRAME_STATE_AUTO;
}
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::frameBorderMovable(S32 index, const char *state)
{
GuiControl *gc = NULL;
FrameDetail *fd = NULL;
if (findFrameContents(index, &gc, &fd) == true && fd != NULL)
{
if (state != NULL)
fd->mBorderMovable = EngineUnmarshallData< FrameState >()( state );
else
// defaults to AUTO if NULL passed in state
fd->mBorderMovable = FRAME_STATE_AUTO;
}
}
//-----------------------------------------------------------------------------
void GuiFrameSetCtrl::frameMinExtent(S32 index, const Point2I &extent)
{
GuiControl *gc = NULL;
FrameDetail *fd = NULL;
if (findFrameContents(index, &gc, &fd) == true && fd != NULL)
fd->mMinExtent = extent;
}
void GuiFrameSetCtrl::framePadding(S32 index, const RectSpacingI &padding)
{
GuiControl *gc = NULL;
FrameDetail *fd = NULL;
if (findFrameContents(index, &gc, &fd) == true && fd != NULL)
fd->mPadding = padding;
}
RectSpacingI GuiFrameSetCtrl::getFramePadding(S32 index)
{
GuiControl *gc = NULL;
FrameDetail *fd = NULL;
if (findFrameContents(index, &gc, &fd) == true && fd != NULL)
return fd->mPadding;
return RectSpacingI( 0, 0, 0, 0 );
}