//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIPANECTRL_H_ #define _GUIPANECTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _GFXDEVICE_H_ #include "gfx/gfxDevice.h" #endif #ifndef _CONSOLE_H_ #include "console/console.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif /// Collapsable pane control. /// /// This class wraps a single child control and displays a header with caption /// above it. If you click the header it will collapse or expand. The control /// resizes itself based on its collapsed/expanded size. /// /// In the GUI editor, if you just want the header you can make collapsable /// false. The caption field lets you set the caption. It expects a bitmap /// (from the GuiControlProfile) that contains two images - the first is /// displayed when the control is expanded and the second is displayed when /// it is collapsed. The header is sized based off of the first image. class GuiPaneControl : public GuiControl { public: typedef GuiControl Parent; protected: /// If true, the pane can be collapsed and extended by clicking its header. bool mCollapsable; /// Whether the pane is currently collapsed. bool mCollapsed; /// Whether to display the bitmapped pane bar behind the header text, too. bool mBarBehindText; /// Point2I mOriginalExtents; /// Text to display as the pane caption. String mCaption; /// String table text ID to use as caption string. StringTableEntry mCaptionID; /// Point2I mThumbSize; /// bool mMouseOver; /// bool mDepressed; public: GuiPaneControl(); /// Return whether the pane is currently collapsed. bool getCollapsed() { return mCollapsed; }; /// Collapse or expand the pane. void setCollapsed(bool isCollapsed); virtual void setCaptionID(S32 id); virtual void setCaptionID(const char *id); // GuiControl. virtual bool onWake(); virtual void onMouseDown(const GuiEvent &event); virtual void onMouseUp(const GuiEvent &event); virtual void onMouseMove(const GuiEvent &event); virtual void onMouseLeave(const GuiEvent &event); virtual void onMouseEnter(const GuiEvent &event); virtual bool resize(const Point2I &newPosition, const Point2I &newExtent); virtual void onRender(Point2I offset, const RectI &updateRect); static void initPersistFields(); DECLARE_CONOBJECT(GuiPaneControl); DECLARE_CATEGORY( "Gui Containers" ); DECLARE_DESCRIPTION( "A container that wraps a single child control displaying a header\n" "with a caption above it. If enabled, the pane can be collapsed and expanded\n" "by clicking the header." ); }; #endif