//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/console.h" #include "gui/controls/guiBackgroundCtrl.h" IMPLEMENT_CONOBJECT(GuiBackgroundCtrl); ConsoleDocClass( GuiBackgroundCtrl, "@brief Renders a background, so you can have a backdrop for your GUI.\n\n" "Deprecated\n\n" "@ingroup GuiImages\n" "@internal" ); //-------------------------------------------------------------------------- GuiBackgroundCtrl::GuiBackgroundCtrl() : GuiControl() { mDraw = false; mIsContainer = true; } //-------------------------------------------------------------------------- void GuiBackgroundCtrl::onRender(Point2I offset, const RectI &updateRect) { if ( mDraw ) Parent::onRender( offset, updateRect ); renderChildControls(offset, updateRect); }