//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/consoleTypes.h" #include "console/console.h" #include "gui/core/guiCanvas.h" #include "gui/controls/guiConsoleEditCtrl.h" #include "core/frameAllocator.h" IMPLEMENT_CONOBJECT(GuiConsoleEditCtrl); ConsoleDocClass( GuiConsoleEditCtrl, "@brief Text entry element of a GuiConsole.\n\n" "@tsexample\n" "new GuiConsoleEditCtrl(ConsoleEntry)\n" "{\n" " profile = \"ConsoleTextEditProfile\";\n" " horizSizing = \"width\";\n" " vertSizing = \"top\";\n" " position = \"0 462\";\n" " extent = \"640 18\";\n" " minExtent = \"8 8\";\n" " visible = \"1\";\n" " altCommand = \"ConsoleEntry::eval();\";\n" " helpTag = \"0\";\n" " maxLength = \"255\";\n" " historySize = \"40\";\n" " password = \"0\";\n" " tabComplete = \"0\";\n" " sinkAllKeyEvents = \"1\";\n" " useSiblingScroller = \"1\";\n" "};\n" "@endtsexample\n\n" "@ingroup GuiCore" ); GuiConsoleEditCtrl::GuiConsoleEditCtrl() { mSinkAllKeyEvents = true; mSiblingScroller = NULL; mUseSiblingScroller = true; } void GuiConsoleEditCtrl::initPersistFields() { addGroup("GuiConsoleEditCtrl"); addField("useSiblingScroller", TypeBool, Offset(mUseSiblingScroller, GuiConsoleEditCtrl)); endGroup("GuiConsoleEditCtrl"); Parent::initPersistFields(); } bool GuiConsoleEditCtrl::onKeyDown(const GuiEvent &event) { setUpdate(); if (event.keyCode == KEY_TAB) { // Get a buffer that can hold the completed text... FrameTemp tmpBuff(GuiTextCtrl::MAX_STRING_LENGTH); // And copy the text to be completed into it. mTextBuffer.getCopy8(tmpBuff, GuiTextCtrl::MAX_STRING_LENGTH); // perform the completion bool forward = (event.modifier & SI_SHIFT) == 0; mCursorPos = Con::tabComplete(tmpBuff, mCursorPos, GuiTextCtrl::MAX_STRING_LENGTH, forward); // place results in our buffer. mTextBuffer.set(tmpBuff); return true; } else if ((event.keyCode == KEY_PAGE_UP) || (event.keyCode == KEY_PAGE_DOWN)) { // See if there's some other widget that can scroll the console history. if (mUseSiblingScroller) { if (mSiblingScroller) { return mSiblingScroller->onKeyDown(event); } else { // Let's see if we can find it... SimGroup* pGroup = getGroup(); if (pGroup) { // Find the first scroll control in the same group as us. for (SimSetIterator itr(pGroup); *itr; ++itr) { mSiblingScroller = dynamic_cast(*itr); if (mSiblingScroller != NULL) { return mSiblingScroller->onKeyDown(event); } } } // No luck... so don't try, next time. mUseSiblingScroller = false; } } } else if( event.keyCode == KEY_RETURN || event.keyCode == KEY_NUMPADENTER ) { if ( event.modifier & SI_SHIFT && mTextBuffer.length() + dStrlen("echo();") <= GuiTextCtrl::MAX_STRING_LENGTH ) { // Wrap the text with echo( %s ); char buf[GuiTextCtrl::MAX_STRING_LENGTH]; getText( buf ); String text( buf ); text.replace( ";", "" ); text = String::ToString( "echo(%s);", text.c_str() ); setText( text ); } return Parent::dealWithEnter(false); } return Parent::onKeyDown(event); }