//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUICONSOLETEXTCTRL_H_ #define _GUICONSOLETEXTCTRL_H_ #ifndef _GFONT_H_ #include "gfx/gFont.h" #endif #ifndef _GUITYPES_H_ #include "gui/core/guiTypes.h" #endif #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif class GuiConsoleTextCtrl : public GuiControl { private: typedef GuiControl Parent; public: enum Constants { MAX_STRING_LENGTH = 255 }; protected: String mConsoleExpression; String mResult; Resource mFont; Vector mStartLineOffset; Vector mLineLen; public: //creation methods DECLARE_CONOBJECT(GuiConsoleTextCtrl); DECLARE_CATEGORY( "Gui Editor" ); GuiConsoleTextCtrl(); virtual ~GuiConsoleTextCtrl(); static void initPersistFields(); //Parental methods bool onWake(); void onSleep(); //text methods virtual void setText( const char *txt = NULL ); const char* getText() { return mConsoleExpression.c_str(); } //rendering methods void calcResize(); void onPreRender(); // do special pre render processing void onRender( Point2I offset, const RectI &updateRect ); //Console methods const char* getScriptValue(); void setScriptValue( const char *value ); }; #endif //_GUI_TEXT_CONTROL_H_