//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUI_DIRECTORYFILELISTCTRL_H_ #define _GUI_DIRECTORYFILELISTCTRL_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _GUI_LISTBOXCTRL_H_ #include "gui/controls/guiListBoxCtrl.h" #endif class GuiDirectoryFileListCtrl : public GuiListBoxCtrl { private: typedef GuiListBoxCtrl Parent; protected: StringTableEntry mFilePath; StringTableEntry mFilter; void openDirectory(); static bool _setFilePath( void *object, const char *index, const char *data ) { GuiDirectoryFileListCtrl* ctrl = ( GuiDirectoryFileListCtrl* ) object; ctrl->setCurrentPath( data, ctrl->mFilter ); return false; } static bool _setFilter( void *object, const char *index, const char *data ) { GuiDirectoryFileListCtrl* ctrl = ( GuiDirectoryFileListCtrl* ) object; ctrl->setCurrentFilter( data ); return false; } public: GuiDirectoryFileListCtrl(); DECLARE_CONOBJECT(GuiDirectoryFileListCtrl); DECLARE_DESCRIPTION( "A control that displays a list of files from within a single\n" "directory in the game file system." ); static void initPersistFields(); void update() { openDirectory(); } /// Set the current path to grab files from bool setCurrentPath( const char* path, const char* filter ); void setCurrentFilter( const char* filter ); /// Get the currently selected file's name StringTableEntry getSelectedFileName(); virtual void onMouseDown(const GuiEvent &event); virtual bool onWake(); }; #endif