//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUI_FILETREECTRL_H_ #define _GUI_FILETREECTRL_H_ #include "platform/platform.h" #include "gui/controls/guiTreeViewCtrl.h" class GuiFileTreeCtrl : public GuiTreeViewCtrl { private: // Utility functions void recurseInsert( Item* parent, StringTableEntry path ); void addPathToTree( StringTableEntry path ); protected: String mSelPath; String mFileFilter; String mRootPath; Vector< String > mFilters; void _initFilters(); static bool _setFileFilterValue( void *object, const char *index, const char *data ); public: typedef GuiTreeViewCtrl Parent; enum { Icon_Folder = 1, Icon_FolderClosed = 2, Icon_Doc = 3 }; GuiFileTreeCtrl(); bool onWake(); bool onVirtualParentExpand(Item *item); void onItemSelected( Item *item ); const String& getSelectedPath() { return mSelPath; } bool setSelectedPath( const char* path ); bool matchesFilters(const char* filename); void updateTree(); DECLARE_CONOBJECT( GuiFileTreeCtrl ); DECLARE_DESCRIPTION( "A control that displays a hierarchical tree view of a path in the game file system.\n" "Note that to enable expanding/collapsing of directories, the control must be\n" "placed inside a GuiScrollCtrl." ); static void initPersistFields(); }; #endif //_GUI_FILETREECTRL_H_