//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIPOPUPCTRL_H_ #define _GUIPOPUPCTRL_H_ #ifndef _GUITEXTCTRL_H_ #include "gui/controls/guiTextCtrl.h" #endif #ifndef _GUITEXTLISTCTRL_H_ #include "gui/controls/guiTextListCtrl.h" #endif #ifndef _GUIBUTTONCTRL_H_ #include "gui/buttons/guiButtonCtrl.h" #endif #ifndef _GUIBACKGROUNDCTRL_H_ #include "gui/controls/guiBackgroundCtrl.h" #endif #ifndef _GUISCROLLCTRL_H_ #include "gui/containers/guiScrollCtrl.h" #endif #include "T3D/assets/ImageAsset.h" class GuiPopUpMenuCtrl; class GuiPopupTextListCtrl; class GuiPopUpBackgroundCtrl : public GuiControl { protected: GuiPopUpMenuCtrl *mPopUpCtrl; GuiPopupTextListCtrl *mTextList; public: GuiPopUpBackgroundCtrl(GuiPopUpMenuCtrl *ctrl, GuiPopupTextListCtrl* textList); void onMouseDown(const GuiEvent &event); }; class GuiPopupTextListCtrl : public GuiTextListCtrl { private: typedef GuiTextListCtrl Parent; protected: GuiPopUpMenuCtrl *mPopUpCtrl; public: GuiPopupTextListCtrl(); // for inheritance GuiPopupTextListCtrl(GuiPopUpMenuCtrl *ctrl); // GuiArrayCtrl overload: void onCellSelected(Point2I cell); // GuiControl overloads: bool onKeyDown(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); }; class GuiPopUpMenuCtrl : public GuiTextCtrl { typedef GuiTextCtrl Parent; public: struct Entry { char buf[256]; S32 id; U16 ascii; U16 scheme; bool usesColorBox; // Added ColorI colorbox; // Added }; struct Scheme { U32 id; ColorI fontColor; ColorI fontColorHL; ColorI fontColorSEL; }; bool mBackgroundCancel; // Added protected: GuiPopupTextListCtrl *mTl; GuiScrollCtrl *mSc; GuiPopUpBackgroundCtrl *mBackground; Vector mEntries; Vector mSchemes; S32 mSelIndex; S32 mMaxPopupHeight; F32 mIncValue; F32 mScrollCount; S32 mLastYvalue; GuiEvent mEventSave; S32 mRevNum; bool mInAction; bool mReplaceText; bool mMouseOver; // Added bool mRenderScrollInNA; // Added bool mReverseTextList; // Added - Should we reverse the text list if we display up? enum BitmapModes { Normal, Depressed, NumBitmapModes = 2 }; DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, NumBitmapModes); DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrl, Bitmap); Point2I mBitmapBounds; // Added S32 mIdMax; virtual void addChildren(); virtual void repositionPopup(); static bool _setBitmaps(void* obj, const char* index, const char* data); public: GuiPopUpMenuCtrl(void); ~GuiPopUpMenuCtrl(); GuiScrollCtrl::Region mScrollDir; bool onWake(); // Added bool onAdd(); void onSleep(); void setBitmap(const char *name); // Added void sort(); void sortID(); // Added void addEntry(const char *buf, S32 id = -1, U32 scheme = 0); void addScheme(U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL); void onRender(Point2I offset, const RectI &updateRect); void onAction(); virtual void closePopUp(); void clear(); void clearEntry( S32 entry ); // Added void onMouseDown(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onMouseEnter(const GuiEvent &event); // Added void onMouseLeave(const GuiEvent &); // Added void setupAutoScroll(const GuiEvent &event); void autoScroll(); bool onKeyDown(const GuiEvent &event); void reverseTextList(); bool getFontColor(ColorI &fontColor, S32 id, bool selected, bool mouseOver); bool getColoredBox(ColorI &boxColor, S32 id); // Added bool setEntryText( S32 id, const char* buf ); S32 getSelected(); void setSelected(S32 id, bool bNotifyScript = true); void setFirstSelected(bool bNotifyScript = true); // Added void setNoneSelected(); // Added const char *getScriptValue(); const char *getTextById(S32 id); S32 findText( const char* text ); S32 getNumEntries() { return( mEntries.size() ); } void replaceText(S32); DECLARE_CONOBJECT( GuiPopUpMenuCtrl ); DECLARE_CATEGORY( "Gui Lists" ); DECLARE_DESCRIPTION( "A control that allows to select a value from a drop-down list." ); static void initPersistFields(void); }; #endif //_GUI_POPUPMENU_CTRL_H