//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUISLIDERCTRL_H_ #define _GUISLIDERCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif /// A slider control that selects out of a floating-point value range. class GuiSliderCtrl : public GuiControl { public: typedef GuiControl Parent; protected: Point2F mRange; U32 mTicks; bool mRenderTicks; bool mSnap; F32 mValue; RectI mThumb; Point2I mThumbSize; S32 mShiftPoint; S32 mShiftExtent; F32 mIncAmount; bool mDisplayValue; bool mDepressed; bool mMouseOver; bool mMouseDragged; bool mHasTexture; bool mUseFillBar; ColorI mFillBarColor; enum { SliderLineLeft = 0, SliderLineCenter, SliderLineRight, SliderButtonNormal, SliderButtonHighlight, NumBitmaps }; RectI *mBitmapBounds; F32 _getThumbValue( const GuiEvent& event ); void _updateThumb( F32 value, bool snap = true, bool onWake = false, bool doCallback = true ); /// @name Callbacks /// @{ DECLARE_CALLBACK( void, onMouseDragged, () ); /// @} static bool _setValue( void* object, const char* index, const char* data ) { static_cast< GuiSliderCtrl* >( object )->setValue( dAtof( data ) ); return false; } public: GuiSliderCtrl(); bool isThumbBeingDragged() const { return mDepressed; } const Point2F& getRange() const { return mRange; } // GuiControl. bool onWake(); void onMouseDown(const GuiEvent &event); void onMouseDragged(const GuiEvent &event); void onMouseUp(const GuiEvent &); void onMouseLeave(const GuiEvent &); void onMouseEnter(const GuiEvent &); bool onMouseWheelUp(const GuiEvent &event); bool onMouseWheelDown(const GuiEvent &event); void setActive( bool value ); F32 getValue() const { return mValue; } void setScriptValue(const char *val) { setValue(dAtof(val)); } void setValue(F32 val, bool doCallback=false); void onRender(Point2I offset, const RectI &updateRect); virtual bool resize( const Point2I& newSize, const Point2I& newExtent ); virtual void parentResized( const RectI& oldParentRect, const RectI& newParentRect ); static void initPersistFields(); DECLARE_CONOBJECT(GuiSliderCtrl); DECLARE_CATEGORY( "Gui Values" ); DECLARE_DESCRIPTION( "A control that implements a horizontal or vertical slider to\n" "select/represent values in a certain range." ) }; #endif