//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/consoleTypes.h"
#include "console/console.h"
#include "console/engineAPI.h"
#include "gfx/gfxDevice.h"
#include "gui/core/guiCanvas.h"
#include "gui/controls/guiTabPageCtrl.h"
#include "gui/containers/guiTabBookCtrl.h"
#include "gui/core/guiDefaultControlRender.h"
#include "gui/editor/guiEditCtrl.h"
IMPLEMENT_CONOBJECT(GuiTabPageCtrl);
ConsoleDocClass( GuiTabPageCtrl,
"@brief A single page in a GuiTabBookCtrl.\n\n"
"@tsexample\n\n"
"new GuiTabPageCtrl()\n"
"{\n"
" fitBook = \"1\";\n"
" //Properties not specific to this control have been omitted from this example.\n"
"};\n"
"@endtsexample\n\n"
"@ingroup GuiContainers"
);
GuiTabPageCtrl::GuiTabPageCtrl(void)
{
setExtent(Point2I(100, 200));
mFitBook = false;
dStrcpy(mText,(UTF8*)"TabPage", MAX_STRING_LENGTH);
mActive = true;
mIsContainer = true;
mTabIndex = -1;
}
void GuiTabPageCtrl::initPersistFields()
{
addField( "fitBook", TypeBool, Offset( mFitBook, GuiTabPageCtrl ),
"Determines whether to resize this page when it is added to the tab book. "
"If true, the page will be resized according to the tab book extents and "
"tabPosition property." );
Parent::initPersistFields();
}
bool GuiTabPageCtrl::onWake()
{
if (! Parent::onWake())
return false;
return true;
}
void GuiTabPageCtrl::onSleep()
{
Parent::onSleep();
}
GuiControl* GuiTabPageCtrl::findHitControl(const Point2I &pt, S32 initialLayer)
{
return Parent::findHitControl(pt, initialLayer);
}
void GuiTabPageCtrl::onMouseDown(const GuiEvent &event)
{
setUpdate();
Point2I localPoint = globalToLocalCoord( event.mousePoint );
GuiControl *ctrl = findHitControl(localPoint);
if (ctrl && ctrl != this)
{
ctrl->onMouseDown(event);
}
}
bool GuiTabPageCtrl::onMouseDownEditor(const GuiEvent &event, Point2I offset )
{
#ifdef TORQUE_TOOLS
// This shouldn't be called if it's not design time, but check just incase
if ( GuiControl::smDesignTime )
{
GuiEditCtrl* edit = GuiControl::smEditorHandle;
if( edit )
edit->select( this );
}
return Parent::onMouseDownEditor( event, offset );
#else
return false;
#endif
}
GuiControl *GuiTabPageCtrl::findNextTabable(GuiControl *curResponder, bool firstCall)
{
//set the global if this is the first call (directly from the canvas)
if (firstCall)
{
GuiControl::smCurResponder = NULL;
}
//if the window does not already contain the first responder, return false
//ie. Can't tab into or out of a window
if (! controlIsChild(curResponder))
{
return NULL;
}
//loop through, checking each child to see if it is the one that follows the firstResponder
GuiControl *tabCtrl = NULL;
iterator i;
for (i = begin(); i != end(); i++)
{
GuiControl *ctrl = static_cast(*i);
tabCtrl = ctrl->findNextTabable(curResponder, false);
if (tabCtrl) break;
}
//to ensure the tab cycles within the current window...
if (! tabCtrl)
{
tabCtrl = findFirstTabable();
}
mFirstResponder = tabCtrl;
return tabCtrl;
}
GuiControl *GuiTabPageCtrl::findPrevTabable(GuiControl *curResponder, bool firstCall)
{
if (firstCall)
{
GuiControl::smPrevResponder = NULL;
}
//if the window does not already contain the first responder, return false
//ie. Can't tab into or out of a window
if (! controlIsChild(curResponder))
{
return NULL;
}
//loop through, checking each child to see if it is the one that follows the firstResponder
GuiControl *tabCtrl = NULL;
iterator i;
for (i = begin(); i != end(); i++)
{
GuiControl *ctrl = static_cast(*i);
tabCtrl = ctrl->findPrevTabable(curResponder, false);
if (tabCtrl) break;
}
//to ensure the tab cycles within the current window...
if (! tabCtrl)
{
tabCtrl = findLastTabable();
}
mFirstResponder = tabCtrl;
return tabCtrl;
}
void GuiTabPageCtrl::setText(const char *txt)
{
Parent::setText( txt );
GuiControl *parent = getParent();
if( parent )
parent->setUpdate();
};
void GuiTabPageCtrl::selectWindow(void)
{
//first make sure this window is the front most of its siblings
GuiControl *parent = getParent();
if (parent)
{
parent->pushObjectToBack(this);
}
//also set the first responder to be the one within this window
setFirstResponder(mFirstResponder);
}
void GuiTabPageCtrl::onRender(Point2I offset,const RectI &updateRect)
{
// Call directly into GuiControl to skip the GuiTextCtrl parent render
GuiControl::onRender( offset, updateRect );
}
void GuiTabPageCtrl::inspectPostApply()
{
Parent::inspectPostApply();
if( mFitBook )
{
GuiTabBookCtrl* book = dynamic_cast< GuiTabBookCtrl* >( getParent() );
if( book )
book->fitPage( this );
}
}
DefineEngineMethod( GuiTabPageCtrl, select, void, (),,
"Select this page in its tab book." )
{
GuiTabBookCtrl* book = dynamic_cast< GuiTabBookCtrl* >( object->getParent() );
if( !book )
return;
book->selectPage( object );
}