//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUITEXTLISTCTRL_H_ #define _GUITEXTLISTCTRL_H_ #ifndef _GUIARRAYCTRL_H_ #include "gui/core/guiArrayCtrl.h" #endif class GuiTextListCtrl : public GuiArrayCtrl { private: typedef GuiArrayCtrl Parent; public: struct Entry { char *text; U32 id; bool active; }; Vector mList; protected: enum ScrollConst { UP = 0, DOWN = 1 }; enum : U32 { InvalidId = 0xFFFFFFFF }; Vector mColumnOffsets; bool mFitParentWidth; bool mClipColumnText; S32 mRowHeightPadding; U32 getRowWidth(Entry *row); bool cellSelected(Point2I cell); void onCellSelected(Point2I cell); public: GuiTextListCtrl(); DECLARE_CONOBJECT(GuiTextListCtrl); DECLARE_CATEGORY( "Gui Lists" ); DECLARE_DESCRIPTION( "A control that displays text in tabular form." ); DECLARE_CALLBACK( void, onSelect, (S32 cellid, const char* text)); DECLARE_CALLBACK( void, onDeleteKey, ( S32 id )); static void initPersistFields(); virtual void setCellSize( const Point2I &size ){ mCellSize = size; } virtual void getCellSize( Point2I &size ){ size = mCellSize; } const char *getScriptValue(); void setScriptValue(const char *value); U32 getNumEntries(); void clear(); virtual void addEntry(U32 id, const char *text); virtual void insertEntry(U32 id, const char *text, S32 index); void setEntry(U32 id, const char *text); void setEntryActive(U32 id, bool active); S32 findEntryById(U32 id); S32 findEntryByText(const char *text); bool isEntryActive(U32 id); U32 getEntryId(U32 index); bool onWake(); void removeEntry(U32 id); virtual void removeEntryByIndex(S32 id); virtual void sort(U32 column, bool increasing = true); virtual void sortNumerical(U32 column, bool increasing = true); U32 getSelectedId(); U32 getSelectedRow(); const char *getSelectedText(); bool onKeyDown(const GuiEvent &event); bool onGamepadAxisUp(const GuiEvent& event); bool onGamepadAxisDown(const GuiEvent& event); virtual void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); void setSize(Point2I newSize); void onRemove(); void addColumnOffset(S32 offset) { mColumnOffsets.push_back(offset); } void clearColumnOffsets() { mColumnOffsets.clear(); } }; #endif //_GUI_TEXTLIST_CTRL_H