//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIARRAYCTRL_H_ #define _GUIARRAYCTRL_H_ #ifndef _GUITYPES_H_ #include "gui/core/guiTypes.h" #endif #ifndef _GUITEXTCTRL_H_ #include "gui/controls/guiTextCtrl.h" #endif /// Renders a grid of cells. class GuiArrayCtrl : public GuiControl { typedef GuiControl Parent; protected: Point2I mHeaderDim; Point2I mSize; Point2I mCellSize; Point2I mSelectedCell; Point2I mMouseOverCell; Resource mFont; virtual bool cellSelected(Point2I cell); virtual void onCellSelected(Point2I cell); virtual void onCellHighlighted(Point2I cell); bool _findHitCell( const Point2I& pos, Point2I& cellOut ); /// @name Callbacks /// @{ DECLARE_CALLBACK( void, onCellHighlighted, ( const Point2I& cell ) ); DECLARE_CALLBACK( void, onCellSelected, ( const Point2I& cell ) ); /// @} public: GuiArrayCtrl(); DECLARE_CONOBJECT(GuiArrayCtrl); bool onWake(); void onSleep(); /// @name Array attribute methods /// @{ Point2I getSize() { return mSize; } virtual void setSize(Point2I size); void setHeaderDim(const Point2I &dim) { mHeaderDim = dim; } void getScrollDimensions(S32 &cell_size, S32 &num_cells); /// @} /// @name Selected cell methods /// @{ void setSelectedCell(Point2I cell); void deselectCells() { mSelectedCell.set(-1,-1); } Point2I getSelectedCell(); void scrollSelectionVisible(); void scrollCellVisible(Point2I cell); /// @} /// @name Rendering methods /// @{ virtual void onRenderColumnHeaders(Point2I offset, Point2I parentOffset, Point2I headerDim); virtual void onRenderRowHeader(Point2I offset, Point2I parentOffset, Point2I headerDim, Point2I cell); virtual void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); void onRender(Point2I offset, const RectI &updateRect); /// @} /// @name Mouse input methods /// @{ void onMouseDown( const GuiEvent &event ); void onMouseUp( const GuiEvent &event ); void onMouseMove( const GuiEvent &event ); void onMouseDragged( const GuiEvent &event ); void onMouseEnter( const GuiEvent &event ); void onMouseLeave( const GuiEvent &event ); bool onKeyDown( const GuiEvent &event ); void onRightMouseDown( const GuiEvent &event ); /// @} }; #endif //_GUI_ARRAY_CTRL_H