//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _H_GUIDEFAULTCONTROLRENDER_ #define _H_GUIDEFAULTCONTROLRENDER_ #ifndef _MRECT_H_ #include "math/mRect.h" #endif class GuiControlProfile; class ColorI; void renderRaisedBox( const RectI &bounds, GuiControlProfile *profile); void renderSlightlyRaisedBox( const RectI &bounds, GuiControlProfile *profile); void renderLoweredBox( const RectI &bounds, GuiControlProfile *profile); void renderSlightlyLoweredBox( const RectI &bounds, GuiControlProfile *profile); void renderBorder( const RectI &bounds, GuiControlProfile *profile); void renderFilledBorder( const RectI &bounds, GuiControlProfile *profile ); void renderFilledBorder( const RectI &bounds, const ColorI &borderColor, const ColorI &fillColor, U32 thickness = 1 ); void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier, GuiControlProfile *profile); // Added void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex, GuiControlProfile *profile); void renderFixedBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier, GuiControlProfile *profile); // Added void renderFixedBitmapBordersFilled( const RectI &bounds, S32 startIndex, GuiControlProfile *profile); #endif