//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUI_INSPECTOR_DYNAMICFIELD_H_ #define _GUI_INSPECTOR_DYNAMICFIELD_H_ #include "console/simFieldDictionary.h" #include "gui/editor/inspector/field.h" class GuiInspectorDynamicField : public GuiInspectorField { typedef GuiInspectorField Parent; public: GuiInspectorDynamicField( GuiInspector *inspector, GuiInspectorGroup* parent, SimFieldDictionary::Entry* field ); GuiInspectorDynamicField() :mDynField(NULL), mDeleteButton(NULL) {}; ~GuiInspectorDynamicField() {}; DECLARE_CONOBJECT( GuiInspectorDynamicField ); virtual void setData( const char* data, bool callbacks = true ); virtual const char* getData( U32 inspectObjectIndex = 0 ); virtual StringTableEntry getFieldName() { return ( mDynField != NULL ) ? mDynField->slotName : StringTable->insert( "" ); } virtual StringTableEntry getRawFieldName() { return getFieldName(); } virtual bool onAdd(); void renameField( const char* newFieldName ); GuiControl* constructRenameControl(); virtual bool updateRects(); virtual void setInspectorField( AbstractClassRep::Field *field, StringTableEntry caption = NULL, const char *arrayIndex = NULL ); protected: virtual void _executeSelectedCallback(); protected: /// Dynamic field dictionary entry for first target object only. SimFieldDictionary::Entry* mDynField; SimObjectPtr mRenameCtrl; GuiBitmapButtonCtrl* mDeleteButton; RectI mDeleteRect; RectI mValueRect; }; #endif // _GUI_INSPECTOR_DYNAMICFIELD_H_