//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUI_INSPECTOR_GROUP_H_ #define _GUI_INSPECTOR_GROUP_H_ #include "gui/core/guiCanvas.h" #include "gui/controls/guiTextEditCtrl.h" #include "gui/buttons/guiBitmapButtonCtrl.h" #include "gui/containers/guiRolloutCtrl.h" // Forward refs class GuiInspector; class GuiInspectorField; /// The GuiInspectorGroup control is a helper control that the inspector /// makes use of which houses a collapsible pane type control for separating /// inspected objects fields into groups. The content of the inspector is /// made up of zero or more GuiInspectorGroup controls inside of a GuiStackControl /// class GuiInspectorGroup : public GuiRolloutCtrl { private: typedef GuiRolloutCtrl Parent; public: // Members SimObjectPtr mParent; Vector mChildren; GuiStackControl* mStack; Vector mArrayCtrls; // Constructor/Destructor/Conobject Declaration GuiInspectorGroup(); GuiInspectorGroup( const String& groupName, SimObjectPtr parent ); virtual ~GuiInspectorGroup(); DECLARE_CONOBJECT(GuiInspectorGroup); DECLARE_CATEGORY( "Gui Editor" ); virtual GuiInspectorField* constructField( S32 fieldType ); virtual GuiInspectorField* findField( const char *fieldName ); // Publicly Accessible Information about this group const String& getGroupName() const { return mCaption; }; SimObjectPtr getInspector() { return mParent; }; bool onAdd(); virtual bool inspectGroup(); virtual void animateToContents(); void clearFields(); virtual bool updateFieldValue( StringTableEntry fieldName, const char *arrayIdx ); virtual void updateAllFields(); U32 getNumFields() const { return mChildren.size(); } protected: // overridable method that creates our inner controls. virtual bool createContent(); /// Determine the class that is a common ancestor to all inspected objects. AbstractClassRep* findCommonAncestorClass(); }; #endif // _GUI_INSPECTOR_GROUP_H_