#include "console/console.h" #include "console/consoleTypes.h" #include "gfx/bitmap/gBitmap.h" #include "gui/core/guiControl.h" #include "gfx/gfxDevice.h" #include "gfx/gfxTextureHandle.h" #include "gfx/gfxDrawUtil.h" #include "console/engineAPI.h" #include "T3D/assets/ImageAsset.h" class GuiChunkedBitmapCtrl : public GuiControl { private: typedef GuiControl Parent; void renderRegion(const Point2I &offset, const Point2I &extent); protected: DECLARE_IMAGEASSET(GuiChunkedBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile); DECLARE_ASSET_SETGET(GuiChunkedBitmapCtrl, Bitmap); bool mUseVariable; bool mTile; public: //creation methods DECLARE_CONOBJECT(GuiChunkedBitmapCtrl); DECLARE_CATEGORY( "Gui Images" ); GuiChunkedBitmapCtrl(); static void initPersistFields(); //Parental methods bool onWake(); void onSleep(); void setBitmap(const char *name); void onRender(Point2I offset, const RectI &updateRect); void onImageChanged() {} };