//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIPROGRESSCTRL_H_ #define _GUIPROGRESSCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _GUITEXTCTRL_H_ #include "gui/controls/guiTextCtrl.h" #endif class GuiProgressCtrl : public GuiTextCtrl { private: typedef GuiTextCtrl Parent; F32 mProgress; public: //creation methods DECLARE_CONOBJECT(GuiProgressCtrl); DECLARE_CATEGORY( "Gui Values" ); DECLARE_DESCRIPTION( "A control that display a horizontal progress bar. The bar is\n" "rendered using as a filled rectangle (properties determined by profile)." ); GuiProgressCtrl(); //console related methods virtual const char *getScriptValue(); virtual void setScriptValue(const char *value); void onPreRender(); void onRender(Point2I offset, const RectI &updateRect); }; #endif