//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUITHEORACTRL_H_ #define _GUITHEORACTRL_H_ #ifdef TORQUE_OGGTHEORA #ifndef _THEORATEXTURE_H_ #include "gfx/video/theoraTexture.h" #endif #ifndef _OGGTHEORADECODER_H_ #include "core/ogg/oggTheoraDecoder.h" #endif #ifndef _DYNAMIC_CONSOLETYPES_H_ #include "console/dynamicTypes.h" #endif /// Control to play back a Theora video file. class GuiTheoraCtrl : public GuiControl { public: typedef GuiControl Parent; protected: /// The Theora file we should play. StringTableEntry mFilename; /// Theora video player backend. TheoraTexture mTheoraTexture; /// If true, the control's extents will be matched to the video size. bool mMatchVideoSize; /// If true, playback will start automatically when the control receives its /// onWake(). bool mPlayOnWake; bool mLoop; /// Which transcoder to use on the Theora decoder. This is mostly /// meant as a development aid. OggTheoraDecoder::ETranscoder mTranscoder; /// If true, stop video playback when the control goes to sleep. Otherwise, /// the video will be paused. /// /// @note We do not currently support to keep video running in the background /// as the Theora decoder does not yet support skipping through bulks of /// outdated data. This means that when the Theora texture gets its next /// refresh, the decoder will frantically try to wade through a huge amount /// of outdated ogg_packets which even though the actual decoding does not /// take place takes a lot of time. bool mStopOnSleep; /// Are we done with playback? bool mDone; /// If true, renders some text information into the frame. bool mRenderDebugInfo; /// Our background color. ColorI mBackgroundColor; public: GuiTheoraCtrl(); /// Load the given Theora video file. Does not start playback. void setFile( const String& filename ); /// Start video playback. void play(); /// Pause video playback. void pause(); /// Stop video playback. void stop(); /// Return true if the video has finished playing. bool isPlaybackDone() const { return mDone; } /// Return the current playback position. F32 getCurrentTime() { return F32( mTheoraTexture.getPosition() ) / 1000.f; } // GuiControl. virtual bool onWake(); virtual void onSleep(); virtual void onRender( Point2I offset, const RectI &updateRect ); virtual void inspectPostApply(); static void initPersistFields(); DECLARE_CONOBJECT( GuiTheoraCtrl ); DECLARE_CATEGORY( "Gui Images" ); DECLARE_DESCRIPTION( "A control for playing Theora videos." ); }; typedef OggTheoraDecoder::ETranscoder GuiTheoraTranscoder; DefineEnumType( GuiTheoraTranscoder ); #endif // TORQUE_OGGTHEORA #endif // !_GUITHEORACTRL_H_