//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gui/utility/guiBubbleTextCtrl.h" #include "gui/core/guiCanvas.h" IMPLEMENT_CONOBJECT(GuiBubbleTextCtrl); ConsoleDocClass( GuiBubbleTextCtrl, "@brief A single-line text control that displays its text in a multi-line popup when clicked.\n\n" "This control acts like a GuiTextCtrl (and inherits from it), when clicked it creates a GuiMLTextCtrl " "roughly where you clicked with the same text in it. This allows you to have a single line text control " "which upon clicking will display the entire text contained in a multi-line format.\n\n" "@tsexample\n" "new GuiBubbleTextCtrl(BubbleTextGUI)\n" "{\n" " text = \"This is the first sentence. This second sentence can be sized outside of the default single " "line view, upon clicking this will be displayed in a multi-line format.\";\n" "};\n" "@endtsexample\n\n" "@see GuiTextCtrl\n" "@see GuiMLTextCtrl\n\n" "@ingroup GuiControls\n" ); //------------------------------------------------------------------------------ void GuiBubbleTextCtrl::popBubble() { // Release the mouse: mInAction = false; mouseUnlock(); // Pop the dialog getRoot()->popDialogControl(mDlg); // Kill the popup mDlg->removeObject(mPopup); mPopup->removeObject(mMLText); mMLText->deleteObject(); mPopup->deleteObject(); mDlg->deleteObject(); } //------------------------------------------------------------------------------ void GuiBubbleTextCtrl::onMouseDown(const GuiEvent &event) { if (mInAction) { popBubble(); return; } mDlg = new GuiControl(); AssertFatal(mDlg, "Failed to create the GuiControl for the BubbleTextCtrl"); mDlg->setDataField( StringTable->insert("profile"), NULL, "GuiModelessDialogProfile"); mDlg->setField("horizSizing", "width"); mDlg->setField("vertSizing", "height"); mDlg->setField("extent", "640 480"); mPopup = new GuiControl(); AssertFatal(mPopup, "Failed to create the GuiControl for the BubbleTextCtrl"); mPopup->setDataField( StringTable->insert("profile"), NULL, "GuiBubblePopupProfile"); mMLText = new GuiMLTextCtrl(); AssertFatal(mMLText, "Failed to create the GuiMLTextCtrl for the BubbleTextCtrl"); mMLText->setDataField( StringTable->insert("profile"), NULL, "GuiBubbleTextProfile"); mMLText->setField("position", "2 2"); mMLText->setField("extent", "296 51"); mMLText->setText((char*)mText,dStrlen(mText)); mMLText->registerObject(); mPopup->registerObject(); mDlg->registerObject(); mPopup->addObject(mMLText); mDlg->addObject(mPopup); mPopup->resize(event.mousePoint,Point2I(300,55)); getRoot()->pushDialogControl(mDlg,0); mouseLock(); mInAction = true; }