//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "gui/utility/guiRenderTargetVizCtrl.h" #include "console/console.h" #include "console/consoleTypes.h" #include "gfx/gfxDevice.h" #include "gfx/gfxDrawUtil.h" #include "gui/core/guiCanvas.h" #include "gui/core/guiDefaultControlRender.h" #include "T3D/camera.h" IMPLEMENT_CONOBJECT(GuiRenderTargetVizCtrl); ConsoleDocClass(GuiRenderTargetVizCtrl, "@brief The most widely used button class.\n\n" "GuiRenderTargetVizCtrl renders seperately of, but utilizes all of the functionality of GuiBaseButtonCtrl.\n" "This grants GuiRenderTargetVizCtrl the versatility to be either of the 3 button types.\n\n" "@tsexample\n" "// Create a PushButton GuiRenderTargetVizCtrl that calls randomFunction when clicked\n" "%button = new GuiRenderTargetVizCtrl()\n" "{\n" " profile = \"GuiButtonProfile\";\n" " buttonType = \"PushButton\";\n" " command = \"randomFunction();\";\n" "};\n" "@endtsexample\n\n" "@ingroup GuiButtons" ); //----------------------------------------------------------------------------- GuiRenderTargetVizCtrl::GuiRenderTargetVizCtrl() { mTargetName = StringTable->EmptyString(); mTarget = nullptr; mTargetTexture = nullptr; mCameraObject = nullptr; } //----------------------------------------------------------------------------- bool GuiRenderTargetVizCtrl::onWake() { if (!Parent::onWake()) return false; return true; } void GuiRenderTargetVizCtrl::initPersistFields() { Parent::initPersistFields(); addField("RenderTargetName", TypeString, Offset(mTargetName, GuiRenderTargetVizCtrl), ""); addField("cameraObject", TypeSimObjectPtr, Offset(mCameraObject, GuiRenderTargetVizCtrl), ""); } //----------------------------------------------------------------------------- void GuiRenderTargetVizCtrl::onRender(Point2I offset, const RectI& updateRect) { GFXDrawUtil* drawer = GFX->getDrawUtil(); RectI boundsRect(offset, getExtent()); //Draw backdrop GFX->getDrawUtil()->drawRectFill(boundsRect, ColorI::BLACK); if (mCameraObject != nullptr) { Camera* camObject = dynamic_cast(mCameraObject); camObject = dynamic_cast(camObject->getClientObject()); if (camObject) { GFXTexHandle targ = camObject->getCameraRenderTarget(); if (targ) { Point2I size = Point2I(targ->getWidth(), targ->getHeight()); drawer->drawBitmapStretchSR(targ, boundsRect, RectI(Point2I::Zero, size)); } return; } } else if (mTargetName == StringTable->EmptyString()) return; NamedTexTarget* namedTarget = NamedTexTarget::find(mTargetName); if (namedTarget) { GFXTextureObject* theTex = namedTarget->getTexture(0); RectI viewport = namedTarget->getViewport(); drawer->drawBitmapStretchSR(theTex, boundsRect, viewport); } }