//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _CREATOR_H_ #define _CREATOR_H_ #ifndef _GUIARRAYCTRL_H_ #include "gui/core/guiArrayCtrl.h" #endif /// Creator tree from old editor. Not used in current editor. class CreatorTree : public GuiArrayCtrl { typedef GuiArrayCtrl Parent; public: class Node { public: Node(); ~Node(); enum { Group = BIT(0), Expanded = BIT(1), Selected = BIT(2), Root = BIT(3) }; BitSet32 mFlags; S32 mId; U32 mTab; Node * mParent; Vector mChildren; StringTableEntry mName; StringTableEntry mValue; void expand(bool exp); void select(bool sel){mFlags.set(Selected, sel);} Node * find(S32 id); // bool isGroup(){return(mFlags.test(Group));} bool isExpanded(){return(mFlags.test(Expanded));} bool isSelected(){return(mFlags.test(Selected));} bool isRoot(){return(mFlags.test(Root));} S32 getId(){return(mId);} bool hasChildItem(); S32 getSelected(); // bool isFirst(); bool isLast(); }; CreatorTree(); ~CreatorTree(); // S32 mCurId; Node * mRoot; Vector mNodeList; // void buildNode(Node * node, U32 tab); void build(); // bool addNode(Node * parent, Node * node); Node * createNode(const char * name, const char * value, bool group = false, Node * parent = 0); Node * findNode(S32 id); S32 getSelected(){return(mRoot->getSelected());} // void expandNode(Node * node, bool expand); void selectNode(Node * node, bool select); // void sort(); void clear(); S32 mTabSize; S32 mMaxWidth; S32 mTxtOffset; // GuiControl void onMouseDown(const GuiEvent & event); void onMouseDragged(const GuiEvent & event); void onMouseUp(const GuiEvent & event); bool onWake(); // GuiArrayCtrl void onRenderCell(Point2I offset, Point2I cell, bool, bool); DECLARE_CONOBJECT(CreatorTree); DECLARE_CATEGORY( "Gui Editor" ); }; #endif