//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "gui/worldEditor/editTSCtrl.h" #include "console/consoleTypes.h" #include "console/engineAPI.h" #include "T3D/gameBase/gameConnection.h" #include "gui/worldEditor/editor.h" #include "gui/core/guiCanvas.h" #include "terrain/terrData.h" #include "T3D/missionArea.h" #include "gfx/primBuilder.h" #include "gfx/gfxDrawUtil.h" #include "gfx/gfxTransformSaver.h" #include "gfx/gfxDebugEvent.h" #include "scene/sceneManager.h" #include "scene/sceneRenderState.h" #include "renderInstance/renderBinManager.h" #include "T3D/Scene.h" IMPLEMENT_CONOBJECT(EditTSCtrl); ConsoleDocClass( EditTSCtrl, "@brief 3D view control used specifically by Torque 3D's editors.\n\n" "For Torque 3D editors only, not for actual game development\n\n" "@ingroup Editors\n" "@internal" ); Point3F EditTSCtrl::smCamPos; MatrixF EditTSCtrl::smCamMatrix; bool EditTSCtrl::smCamOrtho = false; F32 EditTSCtrl::smCamNearPlane; F32 EditTSCtrl::smCamFOV = 75.0f; F32 EditTSCtrl::smVisibleDistanceScale = 1.0f; U32 EditTSCtrl::smSceneBoundsMask = EnvironmentObjectType | TerrainObjectType | WaterObjectType | CameraObjectType; Point3F EditTSCtrl::smMinSceneBounds = Point3F(500.0f, 500.0f, 500.0f); EditTSCtrl::EditTSCtrl() { mGizmoProfile = NULL; mGizmo = NULL; mRenderMissionArea = true; mMissionAreaFillColor.set(255,0,0,20); mMissionAreaFrameColor.set(255,0,0,128); mMissionAreaHeightAdjust = 5.0f; mConsoleFrameColor.set(255,0,0,255); mConsoleFillColor.set(255,0,0,120); mConsoleSphereLevel = 1; mConsoleCircleSegments = 32; mConsoleLineWidth = 1; mRightMousePassThru = true; mMiddleMousePassThru = true; mConsoleRendering = false; mDisplayType = DisplayTypePerspective; mOrthoFOV = 50.0f; mOrthoCamTrans.set(0.0f, 0.0f, 0.0f); mIsoCamAngle = mDegToRad(45.0f); mIsoCamRot = EulerF(0, 0, 0); mRenderGridPlane = true; mGridPlaneOriginColor = ColorI(255, 255, 255, 100); mGridPlaneColor = ColorI(102, 102, 102, 100); mGridPlaneMinorTickColor = ColorI(51, 51, 51, 100); mGridPlaneMinorTicks = 9; mGridPlaneSize = 1.0f; mGridPlaneSizePixelBias = 10.0f; mLastMousePos.set(0, 0); mAllowBorderMove = false; mMouseMoveBorder = 20; mMouseMoveSpeed = 0.1f; mLastBorderMoveTime = 0; mLeftMouseDown = false; mRightMouseDown = false; mMiddleMouseDown = false; mMiddleMouseTriggered = false; mMouseLeft = false; mLastMouseClamping = false; mBlendSB = NULL; } EditTSCtrl::~EditTSCtrl() { mBlendSB = NULL; } //------------------------------------------------------------------------------ bool EditTSCtrl::onAdd() { if(!Parent::onAdd()) return(false); // give all derived access to the fields setModStaticFields(true); GFXStateBlockDesc blenddesc; blenddesc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha); mBlendSB = GFX->createStateBlock( blenddesc ); if ( !mGizmoProfile ) { Con::errorf( "EditTSCtrl::onadd - gizmoProfile was not assigned, cannot create control!" ); return false; } mGizmo = new Gizmo(); mGizmo->setProfile( mGizmoProfile ); mGizmo->registerObject(); return true; } void EditTSCtrl::onRemove() { Parent::onRemove(); if ( mGizmo ) mGizmo->deleteObject(); } void EditTSCtrl::onRender(Point2I offset, const RectI &updateRect) { // Perform possible mouse border move... if(mAllowBorderMove && smCamOrtho && !mLeftMouseDown && !mRightMouseDown && !mMouseLeft) { Point2I ext = getExtent(); U32 current = Platform::getRealMilliseconds(); bool update = false; F32 movex = 0.0f; F32 movey = 0.0f; Point2I localMouse = globalToLocalCoord(mLastMousePos); if(localMouse.x <= mMouseMoveBorder || localMouse.x >= ext.x - mMouseMoveBorder) { if(mLastBorderMoveTime != 0) { U32 dt = current - mLastBorderMoveTime; if(localMouse.x <= mMouseMoveBorder) { movex = mMouseMoveSpeed * dt; } else { movex = -mMouseMoveSpeed * dt; } } update = true; } if(localMouse.y <= mMouseMoveBorder || localMouse.y >= ext.y - mMouseMoveBorder) { if(mLastBorderMoveTime != 0) { U32 dt = current - mLastBorderMoveTime; if(localMouse.y <= mMouseMoveBorder) { movey = mMouseMoveSpeed * dt; } else { movey = -mMouseMoveSpeed * dt; } } update = true; } if(update) { mLastBorderMoveTime = current; calcOrthoCamOffset(movex, movey); } else { mLastBorderMoveTime = 0; } } updateGuiInfo(); Parent::onRender(offset, updateRect); } //------------------------------------------------------------------------------ void EditTSCtrl::initPersistFields() { addGroup( "Grid" ); addField( "gridSize", TypeF32, Offset( mGridPlaneSize, EditTSCtrl ) ); addField( "gridColor", TypeColorI, Offset( mGridPlaneColor, EditTSCtrl ) ); addField( "gridOriginColor", TypeColorI, Offset( mGridPlaneOriginColor, EditTSCtrl ) ); addField( "gridMinorTickColor", TypeColorI, Offset( mGridPlaneMinorTickColor, EditTSCtrl ) ); addField( "renderOrthoGrid", TypeBool, Offset( mRenderGridPlane, EditTSCtrl ), "Whether to render the grid in orthographic axial projections." ); addField( "renderOrthoGridPixelBias", TypeF32, Offset( mGridPlaneSizePixelBias, EditTSCtrl ), "Grid patch pixel size below which to switch to coarser grid resolutions." ); endGroup( "Grid" ); addGroup("Mission Area"); addField("renderMissionArea", TypeBool, Offset(mRenderMissionArea, EditTSCtrl)); addField("missionAreaFillColor", TypeColorI, Offset(mMissionAreaFillColor, EditTSCtrl)); addField("missionAreaFrameColor", TypeColorI, Offset(mMissionAreaFrameColor, EditTSCtrl)); addField("missionAreaHeightAdjust", TypeF32, Offset(mMissionAreaHeightAdjust, EditTSCtrl), "How high above and below the terrain to render the mission area bounds." ); endGroup("Mission Area"); addGroup("BorderMovement"); addField("allowBorderMove", TypeBool, Offset(mAllowBorderMove, EditTSCtrl)); addField("borderMovePixelSize", TypeS32, Offset(mMouseMoveBorder, EditTSCtrl)); addField("borderMoveSpeed", TypeF32, Offset(mMouseMoveSpeed, EditTSCtrl)); endGroup("BorderMovement"); addGroup("Misc"); addField("consoleFrameColor", TypeColorI, Offset(mConsoleFrameColor, EditTSCtrl)); addField("consoleFillColor", TypeColorI, Offset(mConsoleFillColor, EditTSCtrl)); addField("consoleSphereLevel", TypeS32, Offset(mConsoleSphereLevel, EditTSCtrl)); addField("consoleCircleSegments", TypeS32, Offset(mConsoleCircleSegments, EditTSCtrl)); addField("consoleLineWidth", TypeS32, Offset(mConsoleLineWidth, EditTSCtrl)); addField("gizmoProfile", TYPEID< GizmoProfile >(), Offset(mGizmoProfile, EditTSCtrl)); endGroup("Misc"); Parent::initPersistFields(); } void EditTSCtrl::consoleInit() { Con::addVariable("pref::WorldEditor::visibleDistanceScale", TypeF32, &EditTSCtrl::smVisibleDistanceScale, "Scale factor for the visible render distance.\n" "@ingroup "); Con::addVariable("pref::WorldEditor::cameraFOV", TypeF32, &EditTSCtrl::smCamFOV, "Field of view for editor's perspective camera, in degrees.\n" "@ingroup "); Con::setIntVariable( "$EditTsCtrl::DisplayTypeTop", DisplayTypeTop); Con::setIntVariable( "$EditTsCtrl::DisplayTypeBottom", DisplayTypeBottom); Con::setIntVariable( "$EditTsCtrl::DisplayTypeFront", DisplayTypeFront); Con::setIntVariable( "$EditTsCtrl::DisplayTypeBack", DisplayTypeBack); Con::setIntVariable( "$EditTsCtrl::DisplayTypeLeft", DisplayTypeLeft); Con::setIntVariable( "$EditTsCtrl::DisplayTypeRight", DisplayTypeRight); Con::setIntVariable( "$EditTsCtrl::DisplayTypePerspective", DisplayTypePerspective); Con::setIntVariable( "$EditTsCtrl::DisplayTypeIsometric", DisplayTypeIsometric); } //------------------------------------------------------------------------------ bool EditTSCtrl::resize(const Point2I& newPosition, const Point2I& newExtent) { if (!Parent::resize(newPosition, newExtent)) return false; // Notify the scripts if (isMethod("onResize")) Con::executef(this, "onResize", newPosition, newExtent); return true; } //------------------------------------------------------------------------------ void EditTSCtrl::make3DMouseEvent(Gui3DMouseEvent & gui3DMouseEvent, const GuiEvent & event) { (GuiEvent&)(gui3DMouseEvent) = event; gui3DMouseEvent.mousePoint = event.mousePoint; if(!smCamOrtho) { // get the eye pos and the mouse vec from that... Point3F screenPoint((F32)gui3DMouseEvent.mousePoint.x, (F32)gui3DMouseEvent.mousePoint.y, 1.0f); Point3F wp; unproject(screenPoint, &wp); gui3DMouseEvent.pos = smCamPos; gui3DMouseEvent.vec = wp - smCamPos; gui3DMouseEvent.vec.normalizeSafe(); } else { // get the eye pos and the mouse vec from that... Point3F screenPoint((F32)gui3DMouseEvent.mousePoint.x, (F32)gui3DMouseEvent.mousePoint.y, 0.0f); Point3F np, fp; unproject(screenPoint, &np); gui3DMouseEvent.pos = np; smCamMatrix.getColumn( 1, &(gui3DMouseEvent.vec) ); } } //------------------------------------------------------------------------------ TerrainBlock* EditTSCtrl::getActiveTerrain() { // Find a terrain block SimSet* scopeAlwaysSet = Sim::getGhostAlwaysSet(); for(SimSet::iterator itr = scopeAlwaysSet->begin(); itr != scopeAlwaysSet->end(); itr++) { TerrainBlock* block = dynamic_cast(*itr); if( block ) return block; } return NULL; } //------------------------------------------------------------------------------ void EditTSCtrl::setDisplayType( S32 type ) { mDisplayType = type; // Disable middle-mouse pass-thru in ortho views so we can // use the middle mouse button for navigation. mMiddleMousePassThru = !isOrthoDisplayType(); if( mGizmo ) { // Disable gizmo's grid plane in the isometric views since // they will render with the grid from EditTSCtrl. Also disable // the move grid as it doesn't make sense in ortho views. if( type != DisplayTypePerspective ) { mGizmo->setGridPlaneEnabled( false ); mGizmo->setMoveGridEnabled( false ); } else { mGizmo->setGridPlaneEnabled( true ); mGizmo->setMoveGridEnabled( true ); } } } //------------------------------------------------------------------------------ void EditTSCtrl::getCursor(GuiCursor *&cursor, bool &visible, const GuiEvent &event) { make3DMouseEvent(mLastEvent, event); get3DCursor(cursor, visible, mLastEvent); } void EditTSCtrl::get3DCursor(GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event) { TORQUE_UNUSED(event); cursor = NULL; visible = false; } void EditTSCtrl::onMouseUp(const GuiEvent & event) { mLeftMouseDown = false; make3DMouseEvent(mLastEvent, event); on3DMouseUp(mLastEvent); } void EditTSCtrl::onMouseDown(const GuiEvent & event) { mLeftMouseDown = true; mLastBorderMoveTime = 0; make3DMouseEvent(mLastEvent, event); on3DMouseDown(mLastEvent); setFirstResponder(); } void EditTSCtrl::onMouseMove(const GuiEvent & event) { make3DMouseEvent(mLastEvent, event); on3DMouseMove(mLastEvent); mLastMousePos = event.mousePoint; } void EditTSCtrl::onMouseDragged(const GuiEvent & event) { make3DMouseEvent(mLastEvent, event); on3DMouseDragged(mLastEvent); } void EditTSCtrl::onMouseEnter(const GuiEvent & event) { mMouseLeft = false; make3DMouseEvent(mLastEvent, event); on3DMouseEnter(mLastEvent); } void EditTSCtrl::onMouseLeave(const GuiEvent & event) { mMouseLeft = true; mLastBorderMoveTime = 0; make3DMouseEvent(mLastEvent, event); on3DMouseLeave(mLastEvent); } void EditTSCtrl::onRightMouseDown(const GuiEvent & event) { // always process the right mouse event first... mRightMouseDown = true; mLastBorderMoveTime = 0; make3DMouseEvent(mLastEvent, event); on3DRightMouseDown(mLastEvent); if(!mLeftMouseDown && mRightMousePassThru && mProfile->mCanKeyFocus) { GuiCanvas *pCanvas = getRoot(); if( !pCanvas ) return; PlatformWindow *pWindow = static_cast(getRoot())->getPlatformWindow(); if( !pWindow ) return; PlatformCursorController *pController = pWindow->getCursorController(); if( !pController ) return; // ok, gotta disable the mouse // script functions are lockMouse(true); Canvas.cursorOff(); pWindow->setMouseLocked(true); pCanvas->setCursorON( false ); if(mDisplayType != DisplayTypePerspective) { mouseLock(); mLastMousePos = event.mousePoint; pCanvas->setForceMouseToGUI(true); mLastMouseClamping = pCanvas->getClampTorqueCursor(); pCanvas->setClampTorqueCursor(false); } if(mDisplayType == DisplayTypeIsometric) { // Store the screen center point on the terrain for a possible rotation TerrainBlock* activeTerrain = getActiveTerrain(); if( activeTerrain ) { F32 extx, exty; if(event.modifier & SI_SHIFT) { extx = F32(event.mousePoint.x); exty = F32(event.mousePoint.y); } else { extx = getExtent().x * 0.5; exty = getExtent().y * 0.5; } Point3F sp(extx, exty, 0.0f); // Near plane projection Point3F start; unproject(sp, &start); Point3F end = start + mLastEvent.vec * 4000.0f; Point3F tStartPnt, tEndPnt; activeTerrain->getTransform().mulP(start, &tStartPnt); activeTerrain->getTransform().mulP(end, &tEndPnt); RayInfo info; bool result = activeTerrain->castRay(tStartPnt, tEndPnt, &info); if(result) { info.point.interpolate(start, end, info.t); mIsoCamRotCenter = info.point; } else { mIsoCamRotCenter = start; } } else { F32 extx = getExtent().x * 0.5; F32 exty = getExtent().y * 0.5; Point3F sp(extx, exty, 0.0f); // Near plane projection unproject(sp, &mIsoCamRotCenter); } } setFirstResponder(); } } void EditTSCtrl::onRightMouseUp(const GuiEvent & event) { mRightMouseDown = false; make3DMouseEvent(mLastEvent, event); on3DRightMouseUp(mLastEvent); } void EditTSCtrl::onRightMouseDragged(const GuiEvent & event) { make3DMouseEvent(mLastEvent, event); on3DRightMouseDragged(mLastEvent); // Handle zoom of orthographic views. if( isOrthoDisplayType() ) { orthoZoom( ( event.mousePoint.y - mLastMousePos.y ) * 0.5f ); mLastMousePos = event.mousePoint; } } void EditTSCtrl::onMiddleMouseDown(const GuiEvent & event) { mMiddleMouseDown = true; mMiddleMouseTriggered = false; mLastBorderMoveTime = 0; if(!mLeftMouseDown && !mRightMouseDown && mMiddleMousePassThru && mProfile->mCanKeyFocus) { GuiCanvas *pCanvas = getRoot(); if( !pCanvas ) return; PlatformWindow *pWindow = static_cast(getRoot())->getPlatformWindow(); if( !pWindow ) return; PlatformCursorController *pController = pWindow->getCursorController(); if( !pController ) return; // ok, gotta disable the mouse // script functions are lockMouse(true); Canvas.cursorOff(); pWindow->setMouseLocked(true); pCanvas->setCursorON( false ); // Trigger 2 is used by the camera MoveManager::mTriggerCount[2]++; mMiddleMouseTriggered = true; setFirstResponder(); } } void EditTSCtrl::onMiddleMouseUp(const GuiEvent & event) { // Trigger 2 is used by the camera if( mMiddleMouseTriggered ) { MoveManager::mTriggerCount[2]++; mMiddleMouseTriggered = false; } mMiddleMouseDown = false; } void EditTSCtrl::onMiddleMouseDragged(const GuiEvent & event) { // Handle translation of orthographic views. if( isOrthoDisplayType() ) { calcOrthoCamOffset((event.mousePoint.x - mLastMousePos.x), (event.mousePoint.y - mLastMousePos.y), event.modifier); mLastMousePos = event.mousePoint; } } bool EditTSCtrl::onMouseWheelUp( const GuiEvent &event ) { // Looks like this should be zooming based on a factor of the GuiEvent.fval if( isOrthoDisplayType() && !event.modifier ) { orthoZoom( -2.f ); return true; } make3DMouseEvent(mLastEvent, event); on3DMouseWheelUp(mLastEvent); return false; } bool EditTSCtrl::onMouseWheelDown( const GuiEvent &event ) { // Looks like this should be zooming based on a factor of the GuiEvent.fval if(mDisplayType != DisplayTypePerspective && !event.modifier) { orthoZoom( 2.f ); return true; } make3DMouseEvent(mLastEvent, event); on3DMouseWheelDown(mLastEvent); return false; } bool EditTSCtrl::onInputEvent(const InputEventInfo & event) { if(mRightMousePassThru && event.deviceType == MouseDeviceType && event.objInst == KEY_BUTTON1 && event.action == SI_BREAK) { // if the right mouse pass thru is enabled, // we want to reactivate mouse on a right mouse button up GuiCanvas *pCanvas = getRoot(); if( !pCanvas ) return false; PlatformWindow *pWindow = static_cast(getRoot())->getPlatformWindow(); if( !pWindow ) return false; PlatformCursorController *pController = pWindow->getCursorController(); if( !pController ) return false; pWindow->setMouseLocked(false); pCanvas->setCursorON( true ); if(mDisplayType != DisplayTypePerspective) { mouseUnlock(); pCanvas->setForceMouseToGUI(false); pCanvas->setClampTorqueCursor(mLastMouseClamping); } } if(mMiddleMousePassThru && event.deviceType == MouseDeviceType && event.objInst == KEY_BUTTON2 && event.action == SI_BREAK) { // if the middle mouse pass thru is enabled, // we want to reactivate mouse on a middle mouse button up GuiCanvas *pCanvas = getRoot(); if( !pCanvas ) return false; PlatformWindow *pWindow = static_cast(getRoot())->getPlatformWindow(); if( !pWindow ) return false; PlatformCursorController *pController = pWindow->getCursorController(); if( !pController ) return false; pWindow->setMouseLocked(false); pCanvas->setCursorON( true ); } // we return false so that the canvas can properly process the right mouse button up... return false; } //------------------------------------------------------------------------------ void EditTSCtrl::orthoZoom( F32 steps ) { //TODO: this really should be proportional mOrthoFOV += steps; if( mOrthoFOV < 1.0f ) mOrthoFOV = 1.0f; } void EditTSCtrl::calcOrthoCamOffset(F32 mousex, F32 mousey, U8 modifier) { F32 camScale = 0.01f; switch(mDisplayType) { case DisplayTypeTop: mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale; mOrthoCamTrans.y += mousey * mOrthoFOV * camScale; break; case DisplayTypeBottom: mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale; mOrthoCamTrans.y -= mousey * mOrthoFOV * camScale; break; case DisplayTypeFront: mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale; mOrthoCamTrans.z += mousey * mOrthoFOV * camScale; break; case DisplayTypeBack: mOrthoCamTrans.x += mousex * mOrthoFOV * camScale; mOrthoCamTrans.z += mousey * mOrthoFOV * camScale; break; case DisplayTypeLeft: mOrthoCamTrans.y += mousex * mOrthoFOV * camScale; mOrthoCamTrans.z += mousey * mOrthoFOV * camScale; break; case DisplayTypeRight: mOrthoCamTrans.y -= mousex * mOrthoFOV * camScale; mOrthoCamTrans.z += mousey * mOrthoFOV * camScale; break; case DisplayTypeIsometric: if(modifier & SI_PRIMARY_CTRL) { // NOTE: Maybe move the center of rotation code to right mouse down to avoid compound errors? F32 rot = mDegToRad(mousex); Point3F campos = (mRawCamPos + mOrthoCamTrans) - mIsoCamRotCenter; MatrixF mat(EulerF(0, 0, rot)); mat.mulP(campos); mOrthoCamTrans = (campos + mIsoCamRotCenter) - mRawCamPos; mIsoCamRot.z += rot; } else { mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale * mCos(mIsoCamRot.z) - mousey * mOrthoFOV * camScale * mSin(mIsoCamRot.z); mOrthoCamTrans.y += mousex * mOrthoFOV * camScale * mSin(mIsoCamRot.z) + mousey * mOrthoFOV * camScale * mCos(mIsoCamRot.z); } break; } } void EditTSCtrl::updateGizmo() { mGizmoProfile->restoreDefaultState(); } //------------------------------------------------------------------------------ void EditTSCtrl::renderWorld(const RectI & updateRect) { // Make sure that whatever the editor does, it doesn't // dirty the GFX transform state. GFXTransformSaver saver; updateGizmo(); gClientSceneGraph->setDisplayTargetResolution(getExtent()); // Use a render instance to do editor 3D scene // rendering after HDR is processed and while the depth // buffer is still intact. RenderPassManager *rpm = gClientSceneGraph->getDefaultRenderPass(); ObjectRenderInst *inst = rpm->allocInst(); inst->type = RenderPassManager::RIT_Editor; inst->renderDelegate.bind(this, &EditTSCtrl::_renderScene); rpm->addInst(inst); if( mDisplayType == DisplayTypePerspective ) gClientSceneGraph->renderScene( SPT_Diffuse ); else { // If we are in an orthographic mode, do a special render // with AL, fog, and PostFX disabled. FogData savedFogData = gClientSceneGraph->getFogData(); gClientSceneGraph->setFogData( FogData() ); SceneRenderState renderState ( gClientSceneGraph, SPT_Diffuse ); gClientSceneGraph->renderScene( &renderState ); gClientSceneGraph->setFogData( savedFogData ); } } void EditTSCtrl::_renderScene( ObjectRenderInst*, SceneRenderState *state, BaseMatInstance* ) { GFXTransformSaver saver; // render through console callbacks Scene* scene = Scene::getRootScene(); if(scene) { mConsoleRendering = true; // [ rene, 27-Jan-10 ] This calls onEditorRender on the server objects instead // of on the client objects which seems a bit questionable to me. for(SimSetIterator itr(scene); *itr; ++itr) { SceneObject* object = dynamic_cast< SceneObject* >( *itr ); if( object && object->isRenderEnabled() && !object->isHidden() ) { char buf[2][16]; dSprintf(buf[0], 16, object->isSelected() ? "true" : "false"); dSprintf(buf[1], 16, object->isExpanded() ? "true" : "false"); Con::executef( object, "onEditorRender", getIdString(), buf[0], buf[1] ); } } mConsoleRendering = false; } // render the mission area... renderMissionArea(); // Draw the grid if ( mRenderGridPlane ) renderGrid(); // render the editor stuff renderScene(mSaveViewport); // Draw the camera axis GFX->setClipRect(mSaveViewport); GFX->setStateBlock(mDefaultGuiSB); renderCameraAxis(); } void EditTSCtrl::renderMissionArea() { MissionArea* obj = MissionArea::getServerObject(); if ( !obj ) return; if ( !mRenderMissionArea && !obj->isSelected() ) return; GFXDEBUGEVENT_SCOPE( Editor_renderMissionArea, ColorI::WHITE ); F32 minHeight = 0.0f; F32 maxHeight = 0.0f; TerrainBlock* terrain = getActiveTerrain(); if ( terrain ) { terrain->getMinMaxHeight( &minHeight, &maxHeight ); Point3F pos = terrain->getPosition(); maxHeight += pos.z + mMissionAreaHeightAdjust; minHeight += pos.z - mMissionAreaHeightAdjust; } const RectI& area = obj->getArea(); Box3F areaBox( area.point.x, area.point.y, minHeight, area.point.x + area.extent.x, area.point.y + area.extent.y, maxHeight ); GFXDrawUtil* drawer = GFX->getDrawUtil(); GFXStateBlockDesc desc; desc.setCullMode( GFXCullNone ); desc.setBlend( true ); desc.setZReadWrite( false, false ); desc.setFillModeSolid(); drawer->drawCube( desc, areaBox, mMissionAreaFillColor ); desc.setFillModeWireframe(); drawer->drawCube( desc, areaBox, mMissionAreaFrameColor ); } void EditTSCtrl::renderCameraAxis() { GFXDEBUGEVENT_SCOPE( Editor_renderCameraAxis, ColorI::WHITE ); static MatrixF sRotMat(EulerF( (M_PI_F / -2.0f), 0.0f, 0.0f)); MatrixF camMat = mLastCameraQuery.cameraMatrix; camMat.mul(sRotMat); camMat.inverse(); MatrixF axis; axis.setColumn(0, Point3F(1, 0, 0)); axis.setColumn(1, Point3F(0, 0, 1)); axis.setColumn(2, Point3F(0, -1, 0)); axis.mul(camMat); Point3F forwardVec, upVec, rightVec; axis.getColumn( 2, &forwardVec ); axis.getColumn( 1, &upVec ); axis.getColumn( 0, &rightVec ); Point2I pos = getPosition(); F32 offsetx = pos.x + 20.0; F32 offsety = pos.y + getExtent().y - 42.0; // Take the status bar into account F32 scale = 15.0; // Generate correct drawing order ColorI c1(255,0,0); ColorI c2(0,255,0); ColorI c3(0,0,255); ColorI tc; Point3F *p1, *p2, *p3, *tp; p1 = &rightVec; p2 = &upVec; p3 = &forwardVec; if(p3->y > p2->y) { tp = p2; tc = c2; p2 = p3; c2 = c3; p3 = tp; c3 = tc; } if(p2->y > p1->y) { tp = p1; tc = c1; p1 = p2; c1 = c2; p2 = tp; c2 = tc; } PrimBuild::begin( GFXLineList, 6 ); //*** Axis 1 PrimBuild::color(c1); PrimBuild::vertex3f(offsetx, offsety, 0); PrimBuild::vertex3f(offsetx+p1->x*scale, offsety-p1->z*scale, 0); //*** Axis 2 PrimBuild::color(c2); PrimBuild::vertex3f(offsetx, offsety, 0); PrimBuild::vertex3f(offsetx+p2->x*scale, offsety-p2->z*scale, 0); //*** Axis 3 PrimBuild::color(c3); PrimBuild::vertex3f(offsetx, offsety, 0); PrimBuild::vertex3f(offsetx+p3->x*scale, offsety-p3->z*scale, 0); PrimBuild::end(); } void EditTSCtrl::renderGrid() { if( !isOrthoDisplayType() ) return; GFXDEBUGEVENT_SCOPE( Editor_renderGrid, ColorI::WHITE ); // Calculate the displayed grid size based on view F32 drawnGridSize = mGridPlaneSize; F32 gridPixelSize = projectRadius(1.0f, mGridPlaneSize); if(gridPixelSize < mGridPlaneSizePixelBias) { U32 counter = 1; while(gridPixelSize < mGridPlaneSizePixelBias) { drawnGridSize = mGridPlaneSize * counter * 10.0f; gridPixelSize = projectRadius(1.0f, drawnGridSize); ++counter; // No infinite loops here if(counter > 1000) break; } } F32 minorTickSize = 0; F32 gridSize = drawnGridSize; U32 minorTickMax = mGridPlaneMinorTicks + 1; if(minorTickMax > 0) { minorTickSize = drawnGridSize; gridSize = drawnGridSize * minorTickMax; } // Build the view-based origin VectorF dir; smCamMatrix.getColumn( 1, &dir ); Point3F gridPlanePos = smCamPos + dir; Point2F size(mOrthoWidth + 2 * gridSize, mOrthoHeight + 2 * gridSize); GFXStateBlockDesc desc; desc.setBlend( true ); desc.setZReadWrite( true, false ); GFXDrawUtil::Plane plane = GFXDrawUtil::PlaneXY; switch( getDisplayType() ) { case DisplayTypeTop: case DisplayTypeBottom: plane = GFXDrawUtil::PlaneXY; break; case DisplayTypeLeft: case DisplayTypeRight: plane = GFXDrawUtil::PlaneYZ; break; case DisplayTypeFront: case DisplayTypeBack: plane = GFXDrawUtil::PlaneXZ; break; default: break; } GFX->getDrawUtil()->drawPlaneGrid( desc, gridPlanePos, size, Point2F( minorTickSize, minorTickSize ), mGridPlaneMinorTickColor, plane ); GFX->getDrawUtil()->drawPlaneGrid( desc, gridPlanePos, size, Point2F( gridSize, gridSize ), mGridPlaneColor, plane ); } static void sceneBoundsCalcCallback(SceneObject* obj, void *key) { // Early out for those objects that slipped through the mask check // because they belong to more than one type. if((obj->getTypeMask() & EditTSCtrl::smSceneBoundsMask) != 0) return; if(obj->isGlobalBounds()) return; Box3F* bounds = (Box3F*)key; Point3F min = obj->getWorldBox().minExtents; Point3F max = obj->getWorldBox().maxExtents; #if 0 // Console messages in render loop lead to massive spam. if (min.x <= -5000.0f || min.y <= -5000.0f || min.z <= -5000.0f || min.x >= 5000.0f || min.y >= 5000.0f || min.z >= 5000.0f) Con::errorf("SceneObject %d (%s : %s) has a bounds that could cause problems with a non-perspective view", obj->getId(), obj->getClassName(), obj->getName()); #endif bounds->minExtents.setMin(min); bounds->minExtents.setMin(max); bounds->maxExtents.setMax(min); bounds->maxExtents.setMax(max); } bool EditTSCtrl::getCameraTransform(MatrixF* cameraMatrix) { GameConnection* connection = dynamic_cast(NetConnection::getConnectionToServer()); return (connection && connection->getControlCameraTransform(0.032f, cameraMatrix)); } void EditTSCtrl::computeSceneBounds(Box3F& bounds) { bounds.minExtents.set(1e10, 1e10, 1e10); bounds.maxExtents.set(-1e10, -1e10, -1e10); // Calculate the scene bounds gClientContainer.findObjects(~(smSceneBoundsMask), sceneBoundsCalcCallback, &bounds); } bool EditTSCtrl::processCameraQuery(CameraQuery * query) { if(mDisplayType == DisplayTypePerspective) { query->ortho = false; } else { query->ortho = true; } if (getCameraTransform(&query->cameraMatrix)) { query->farPlane = gClientSceneGraph->getVisibleDistance() * smVisibleDistanceScale; query->nearPlane = gClientSceneGraph->getNearClip(); query->fov = mDegToRad(smCamFOV); if(query->ortho) { MatrixF camRot(true); const F32 camBuffer = 1.0f; Point3F camPos = query->cameraMatrix.getPosition(); F32 isocamplanedist = 0.0f; if(mDisplayType == DisplayTypeIsometric) { const RectI& vp = GFX->getViewport(); isocamplanedist = 0.25 * vp.extent.y * mSin(mIsoCamAngle); } // Calculate the scene bounds Box3F sceneBounds; computeSceneBounds(sceneBounds); if(!sceneBounds.isValidBox()) { sceneBounds.maxExtents = camPos + smMinSceneBounds; sceneBounds.minExtents = camPos - smMinSceneBounds; } else { query->farPlane = getMax(smMinSceneBounds.x * 2.0f, (sceneBounds.maxExtents - sceneBounds.minExtents).len() + camBuffer * 2.0f + isocamplanedist); } mRawCamPos = camPos; camPos += mOrthoCamTrans; switch(mDisplayType) { case DisplayTypeTop: camRot.setColumn(0, Point3F(1.0, 0.0, 0.0)); camRot.setColumn(1, Point3F(0.0, 0.0, -1.0)); camRot.setColumn(2, Point3F(0.0, 1.0, 0.0)); camPos.z = getMax(camPos.z + smMinSceneBounds.z, sceneBounds.maxExtents.z + camBuffer); break; case DisplayTypeBottom: camRot.setColumn(0, Point3F(1.0, 0.0, 0.0)); camRot.setColumn(1, Point3F(0.0, 0.0, 1.0)); camRot.setColumn(2, Point3F(0.0, -1.0, 0.0)); camPos.z = getMin(camPos.z - smMinSceneBounds.z, sceneBounds.minExtents.z - camBuffer); break; case DisplayTypeFront: camRot.setColumn(0, Point3F(1.0, 0.0, 0.0)); camRot.setColumn(1, Point3F(0.0, 1.0, 0.0)); camRot.setColumn(2, Point3F(0.0, 0.0, 1.0)); camPos.y = getMin(camPos.y - smMinSceneBounds.y, sceneBounds.minExtents.y - camBuffer); break; case DisplayTypeBack: camRot.setColumn(0, Point3F(-1.0, 0.0, 0.0)); camRot.setColumn(1, Point3F(0.0, -1.0, 0.0)); camRot.setColumn(2, Point3F(0.0, 0.0, 1.0)); camPos.y = getMax(camPos.y + smMinSceneBounds.y, sceneBounds.maxExtents.y + camBuffer); break; case DisplayTypeLeft: camRot.setColumn(0, Point3F( 0.0, -1.0, 0.0)); camRot.setColumn(1, Point3F( 1.0, 0.0, 0.0)); camRot.setColumn(2, Point3F( 0.0, 0.0, 1.0)); camPos.x = getMin(camPos.x - smMinSceneBounds.x, sceneBounds.minExtents.x - camBuffer); break; case DisplayTypeRight: camRot.setColumn(0, Point3F( 0.0, 1.0, 0.0)); camRot.setColumn(1, Point3F(-1.0, 0.0, 0.0)); camRot.setColumn(2, Point3F( 0.0, 0.0, 1.0)); camPos.x = getMax(camPos.x + smMinSceneBounds.x, sceneBounds.maxExtents.x + camBuffer); break; case DisplayTypeIsometric: camPos.z = sceneBounds.maxExtents.z + camBuffer + isocamplanedist; MatrixF angle(EulerF(mIsoCamAngle, 0, 0)); MatrixF rot(mIsoCamRot); camRot.mul(rot, angle); break; } query->cameraMatrix = camRot; query->cameraMatrix.setPosition(camPos); query->headMatrix = query->cameraMatrix; query->fov = mOrthoFOV; } smCamMatrix = query->cameraMatrix; smCamMatrix.getColumn(3,&smCamPos); smCamOrtho = query->ortho; smCamNearPlane = query->nearPlane; return true; } return false; } //------------------------------------------------------------------------------ DefineEngineMethod( EditTSCtrl, getDisplayType, S32, (),, "" ) { return object->getDisplayType(); } DefineEngineMethod( EditTSCtrl, setDisplayType, void, ( S32 displayType ),, "" ) { object->setDisplayType( displayType ); } DefineEngineMethod( EditTSCtrl, getOrthoFOV, F32, (),, "Return the FOV for orthographic views." ) { return object->getOrthoFOV(); } DefineEngineMethod( EditTSCtrl, setOrthoFOV, void, ( F32 fov ),, "Set the FOV for to use for orthographic views." ) { object->setOrthoFOV( fov ); } DefineEngineMethod( EditTSCtrl, renderBox, void, ( Point3F pos, Point3F size ),, "" ) { if( !object->mConsoleRendering || !object->mConsoleFillColor.alpha ) return; GFXStateBlockDesc desc; desc.setBlend( true ); Box3F box; box.set( size ); box.setCenter( pos ); MatrixF camera = GFX->getWorldMatrix(); camera.inverse(); if( box.isContained( camera.getPosition() ) ) desc.setCullMode( GFXCullNone ); GFX->getDrawUtil()->drawCube( desc, size, pos, object->mConsoleFillColor ); } DefineEngineMethod(EditTSCtrl, renderSphere, void, ( Point3F pos, F32 radius, S32 sphereLevel ), ( 0 ), "" ) { if ( !object->mConsoleRendering || !object->mConsoleFillColor.alpha ) return; // TODO: We need to support subdivision levels in GFXDrawUtil! if ( sphereLevel <= 0 ) sphereLevel = object->mConsoleSphereLevel; GFXStateBlockDesc desc; desc.setBlend( true ); MatrixF camera = GFX->getWorldMatrix(); camera.inverse(); SphereF sphere( pos, radius ); if( sphere.isContained( camera.getPosition() ) ) desc.setCullMode( GFXCullNone ); GFX->getDrawUtil()->drawSphere( desc, radius, pos, object->mConsoleFillColor ); } DefineEngineMethod( EditTSCtrl, renderCircle, void, ( Point3F pos, Point3F normal, F32 radius, S32 segments ), ( 0 ), "" ) { if(!object->mConsoleRendering) return; if(!object->mConsoleFrameColor.alpha && !object->mConsoleFillColor.alpha) return; if ( segments <= 0 ) segments = object->mConsoleCircleSegments; normal.normalizeSafe(); AngAxisF aa; F32 dotUp = mDot( normal, Point3F(0,0,1) ); if ( dotUp == 1.0f ) aa.set( Point3F(0,0,1), 0.0f ); // normal is 0,0,1 else if ( dotUp == -1.0f ) aa.set( Point3F(1,0,0), M_PI_F ); // normal is 0,0,-1 else { mCross( normal, Point3F(0,0,1), &aa.axis ); aa.axis.normalizeSafe(); aa.angle = mAcos( mClampF( dotUp, -1.f, 1.f ) ); } MatrixF mat; aa.setMatrix(&mat); F32 step = M_2PI / segments; F32 angle = 0.f; Vector points(segments); for(U32 i = 0; i < segments; i++) { Point3F pnt(mCos(angle), mSin(angle), 0.f); mat.mulP(pnt); pnt *= radius; pnt += pos; points.push_front(pnt); angle += step; } GFX->setStateBlock(object->mBlendSB); // framed if(object->mConsoleFrameColor.alpha) { // TODO: Set GFX line width (when it exists) to the value of 'object->mConsoleLineWidth' PrimBuild::color( object->mConsoleFrameColor ); PrimBuild::begin( GFXLineStrip, points.size() + 1 ); for( S32 i = 0; i < points.size(); i++ ) PrimBuild::vertex3fv( points[i] ); // GFX does not have a LineLoop primitive, so connect the last line if( points.size() > 0 ) PrimBuild::vertex3fv( points[0] ); PrimBuild::end(); // TODO: Reset GFX line width here } // filled if(object->mConsoleFillColor.alpha) { PrimBuild::color( object->mConsoleFillColor ); PrimBuild::begin( GFXTriangleStrip, points.size() + 2 ); // Center point PrimBuild::vertex3fv( pos ); // Edge verts for( S32 i = 0; i < points.size(); i++ ) PrimBuild::vertex3fv( points[i] ); PrimBuild::vertex3fv( points[0] ); PrimBuild::end(); } } DefineEngineMethod( EditTSCtrl, renderTriangle, void, ( Point3F a, Point3F b, Point3F c ),, "" ) { if(!object->mConsoleRendering) return; if(!object->mConsoleFrameColor.alpha && !object->mConsoleFillColor.alpha) return; const Point3F* pnts[3] = { &a, &b, &c }; GFX->setStateBlock(object->mBlendSB); // frame if( object->mConsoleFrameColor.alpha ) { PrimBuild::color( object->mConsoleFrameColor ); // TODO: Set GFX line width (when it exists) to the value of 'object->mConsoleLineWidth' PrimBuild::begin( GFXLineStrip, 4 ); PrimBuild::vertex3fv( *pnts[0] ); PrimBuild::vertex3fv( *pnts[1] ); PrimBuild::vertex3fv( *pnts[2] ); PrimBuild::vertex3fv( *pnts[0] ); PrimBuild::end(); // TODO: Reset GFX line width here } // fill if( object->mConsoleFillColor.alpha ) { PrimBuild::color( object->mConsoleFillColor ); PrimBuild::begin( GFXTriangleList, 3 ); PrimBuild::vertex3fv( *pnts[0] ); PrimBuild::vertex3fv( *pnts[1] ); PrimBuild::vertex3fv( *pnts[2] ); PrimBuild::end(); } } DefineEngineMethod( EditTSCtrl, renderLine, void, ( Point3F start, Point3F end, F32 lineWidth ), ( 0 ), "" ) { if ( !object->mConsoleRendering || !object->mConsoleFrameColor.alpha ) return; // TODO: We don't support 3d lines with width... fix this! if ( lineWidth <= 0 ) lineWidth = object->mConsoleLineWidth; GFX->getDrawUtil()->drawLine( start, end, object->mConsoleFrameColor ); } DefineEngineMethod( EditTSCtrl, getGizmo, S32, (),, "" ) { return object->getGizmo()->getId(); } DefineEngineMethod( EditTSCtrl, isMiddleMouseDown, bool, (),, "" ) { return object->isMiddleMouseDown(); }