//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _EDITORICONREGISTRY_H_ #define _EDITORICONREGISTRY_H_ #ifndef _GFXTEXTUREHANDLE_H_ #include "gfx/gfxTextureHandle.h" #endif #ifndef _TDICTIONARY_H_ #include "core/util/tDictionary.h" #endif #include "console/engineAPI.h" class SimObject; class AbstractClassRep; /// This class is used to find the correct icon file /// path for different SimObject class types. It is /// typically used by the editors. class EditorIconRegistry { public: DECLARE_STATIC_CLASS(EditorIconRegistry); EditorIconRegistry(); ~EditorIconRegistry(); /// Loops thru all the AbstractClassReps looking for icons in the path. void loadFromPath( const String &path, bool overwrite ); /// Adds a single icon to the registry. void add( const String &className, const String &imageFile, bool overwrite ); /// Clears all the icons from the registry. void clear(); /// Looks up an icon given an AbstractClassRep. /// Other findIcon methods redirect to this. GFXTexHandle findIcon( AbstractClassRep *classRep ); /// Looks up an icon given a SimObject. GFXTexHandle findIcon( const SimObject *object ); /// Looks up an icon given a className. GFXTexHandle findIcon( const char *className ); /// Returns true if an icon is defined this object's class. /// Does not recurse up the class hierarchy. bool hasIconNoRecurse( const SimObject *object ); protected: typedef HashTable IconMap; IconMap mIcons; /// The default icon returned when no matching icon is found. GFXTexHandle mDefaultIcon; }; /// The global registry of editor icons. extern EditorIconRegistry gEditorIcons; #endif // _EDITORICONREGISTRY_H_