//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gui/worldEditor/guiMissionAreaEditor.h" #include "gui/core/guiCanvas.h" #include "console/engineAPI.h" IMPLEMENT_CONOBJECT(GuiMissionAreaEditorCtrl); ConsoleDocClass( GuiMissionAreaEditorCtrl, "@brief Specialized GUI used for editing the MissionArea in a level\n\n" "Editor use only.\n\n" "@internal" ); GuiMissionAreaEditorCtrl::GuiMissionAreaEditorCtrl() { } GuiMissionAreaEditorCtrl::~GuiMissionAreaEditorCtrl() { } bool GuiMissionAreaEditorCtrl::onAdd() { if( !Parent::onAdd() ) return false; return true; } void GuiMissionAreaEditorCtrl::initPersistFields() { Parent::initPersistFields(); } void GuiMissionAreaEditorCtrl::get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ ) { //cursor = mAddNodeCursor; //visible = false; cursor = NULL; visible = false; GuiCanvas *root = getRoot(); if ( !root ) return; S32 currCursor = PlatformCursorController::curArrow; if ( root->mCursorChanged == currCursor ) return; PlatformWindow *window = root->getPlatformWindow(); PlatformCursorController *controller = window->getCursorController(); // We've already changed the cursor, // so set it back before we change it again. if( root->mCursorChanged != -1) controller->popCursor(); // Now change the cursor shape controller->pushCursor(currCursor); root->mCursorChanged = currCursor; } void GuiMissionAreaEditorCtrl::setSelectedMissionArea( MissionArea *missionArea ) { mSelMissionArea = missionArea; if ( mSelMissionArea != NULL ) Con::executef( this, "onMissionAreaSelected", missionArea->getIdString() ); else Con::executef( this, "onMissionAreaSelected" ); } DefineEngineMethod( GuiMissionAreaEditorCtrl, setSelectedMissionArea, void, (const char * missionAreaName), (""), "" ) { if ( String::compare( missionAreaName, "" )==0 ) object->setSelectedMissionArea(NULL); else { MissionArea *missionArea = NULL; if ( Sim::findObject( missionAreaName, missionArea ) ) object->setSelectedMissionArea(missionArea); } } DefineEngineMethod( GuiMissionAreaEditorCtrl, getSelectedMissionArea, const char*, (), , "" ) { MissionArea *missionArea = object->getSelectedMissionArea(); if ( !missionArea ) return NULL; return missionArea->getIdString(); }