//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUITERRPREVIEWCTRL_H_ #define _GUITERRPREVIEWCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _GUITSCONTROL_H_ #include "gui/3d/guiTSControl.h" #endif #ifndef _GFX_GFXDRAWER_H_ #include "gfx/gfxDrawUtil.h" #endif #ifndef _TERRAINEDITOR_H_ #include "gui/worldEditor/terrainEditor.h" #endif class GuiTerrPreviewCtrl : public GuiControl { private: typedef GuiControl Parent; GFXTexHandle mTextureHandle; GFXStateBlockRef mTerrainBitmapStateBlock; GFXStateBlockRef mControlsStateBlock; Point2F mRoot; Point2F mOrigin; Point2F mWorldScreenCenter; Point2F mCamera; F32 mTerrainSize; TerrainEditor* mTerrainEditor; Point2F& wrap(const Point2F &p); Point2F& worldToTexture(const Point2F &p); Point2F& worldToCtrl(const Point2F &p); public: //creation methods DECLARE_CONOBJECT(GuiTerrPreviewCtrl); DECLARE_CATEGORY( "Gui Editor" ); GuiTerrPreviewCtrl(); static void initPersistFields(); //Parental methods bool onWake(); void onSleep(); bool onAdd(); void setBitmap(const GFXTexHandle&); void reset(); void setRoot(); void setRoot(const Point2F &root); void setOrigin(const Point2F &origin); const Point2F& getRoot() { return mRoot; } const Point2F& getOrigin() { return mOrigin; } //void setValue(const Point2F *center, const Point2F *camera); //const char *getScriptValue(); void onPreRender(); void onRender(Point2I offset, const RectI &updateRect); }; #endif