//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _TSELECTION_H_ #define _TSELECTION_H_ #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif #ifndef _MMATRIX_H_ #include "math/mMatrix.h" #endif template class Selection : public Vector { public: // Use explicit specialization to define these for your type. MatrixF getOrientation() { return MatrixF(); } Point3F getOrigin() { return Point3F(); } Point3F getScale() { return Point3F(); } void offset( const Point3F &delta ); void rotate( const EulerF &delta ); void scale( const Point3F &delta ); protected: // Use explicit specialization to define these for your type. virtual void offsetObject( T &object, const Point3F &delta ) {} virtual void rotateObject( T &object, const EulerF &delta, const Point3F &origin ) {} virtual void scaleObject( T &object, const Point3F &delta ) {} protected: //Point3F mCentroid; //Point3F mBoxCentroid; //Box3F mBoxBounds; //bool mCentroidValid; }; template inline void Selection::offset( const Point3F &delta ) { typename Selection::iterator itr = this->begin(); for (; itr != this->end(); ++itr) offsetObject( *itr, delta ); } template inline void Selection::rotate( const EulerF &delta ) { typename Selection::iterator itr = this->begin(); Point3F origin = getOrigin(); for (; itr != this->end(); ++itr) rotateObject( *itr, delta, origin ); } template inline void Selection::scale( const Point3F &delta ) { // Can only scale a single selection. if ( this->size() != 1 ) return; scaleObject( this->mArray[0], delta ); } #endif // _TSELECTION_H_