//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "lighting/advanced/advancedLightBufferConditioner.h" #include "shaderGen/shaderOp.h" #include "gfx/gfxDevice.h" #include "core/util/safeDelete.h" AdvancedLightBufferConditioner::~AdvancedLightBufferConditioner() { } Var *AdvancedLightBufferConditioner::_conditionOutput( Var *unconditionedOutput, MultiLine *meta ) { Var *conditionedOutput = new Var; if(GFX->getAdapterType() == OpenGL) conditionedOutput->setType("vec4"); else conditionedOutput->setType("float4"); DecOp *outputDecl = new DecOp(conditionedOutput); if(mColorFormat == RGB) { conditionedOutput->setName("rgbLightInfoOut"); // If this is a 16 bit integer format, scale up/down the values. All other // formats just write out the full 0..1 if(getBufferFormat() == GFXFormatR16G16B16A16) meta->addStatement( new GenOp( " @ = max(4.0, (float4(lightColor, specular) * NL_att + float4(bufferSample.rgb, 0.0)) / 4.0);\r\n", outputDecl ) ); else meta->addStatement( new GenOp( " @ = float4(lightColor, 0) * NL_att + float4(bufferSample.rgb, specular);\r\n", outputDecl ) ); } else { // Input u'v' assumed to be scaled conditionedOutput->setName("luvLightInfoOut"); meta->addStatement( new GenOp( " @ = float4( lerp(bufferSample.xy, lightColor.xy, saturate(NL_att / bufferSample.z) * 0.5),\r\n", outputDecl ) ); meta->addStatement( new GenOp( " bufferSample.z + NL_att, bufferSample.w + saturate(specular * NL_att) );\r\n" ) ); } return conditionedOutput; } Var *AdvancedLightBufferConditioner::_unconditionInput( Var *conditionedInput, MultiLine *meta ) { if(mColorFormat == RGB) { if(getBufferFormat() == GFXFormatR16G16B16A16) meta->addStatement( new GenOp( " lightColor = @.rgb * 4.0;\r\n", conditionedInput ) ); else meta->addStatement( new GenOp( " lightColor = @.rgb;\r\n", conditionedInput ) ); meta->addStatement( new GenOp( " NL_att = dot(@.rgb, float3(0.3576, 0.7152, 0.1192));\r\n", conditionedInput ) ); } else { meta->addStatement( new GenOp( " // TODO: This clamps HDR values.\r\n" ) ); meta->addStatement( new GenOp( " NL_att = @.b;\r\n", conditionedInput ) ); meta->addStatement( new GenOp( " lightColor = DecodeLuv(float3(saturate(NL_att), @.rg * 0.62));\r\n", conditionedInput ) ); } meta->addStatement( new GenOp( " specular = @.a;\r\n", conditionedInput ) ); return NULL; } Var *AdvancedLightBufferConditioner::printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ) { Var *methodVar = new Var; methodVar->setName(methodName); DecOp *methodDecl = new DecOp(methodVar); Var *lightColor = new Var; lightColor->setName("lightColor"); DecOp *lightColorDecl = new DecOp(lightColor); Var *NLAtt = new Var; NLAtt->setName("NL_att"); DecOp *NLAttDecl = new DecOp(NLAtt); Var *specular = new Var; specular->setName("specular"); DecOp *specularDecl = new DecOp(specular); Var *bufferSample = new Var; bufferSample->setName("bufferSample"); DecOp *bufferSampleDecl = new DecOp(bufferSample); const bool isCondition = ( methodType == ConditionerFeature::ConditionMethod ); if(GFX->getAdapterType() == OpenGL) { methodVar->setType(avar("%s", isCondition ? "vec4" : "void")); lightColor->setType(avar("%s vec3", isCondition ? "in" : "out")); NLAtt->setType(avar("%s float", isCondition ? "in" : "out")); specular->setType(avar("%s float", isCondition ? "in" : "out")); bufferSample->setType("in vec4"); } else { methodVar->setType(avar("inline %s", isCondition ? "float4" : "void")); lightColor->setType(avar("%s float3", isCondition ? "in" : "out")); NLAtt->setType(avar("%s float", isCondition ? "in" : "out")); specular->setType(avar("%s float", isCondition ? "in" : "out")); bufferSample->setType("in float4"); } // If this is LUV, print methods to convert RGB<->LUV as needed if(mColorFormat == LUV) { if(!isCondition) { meta->addStatement( new GenOp( "float3 DecodeLuv(float3 Luv)\r\n{\r\n" ) ); meta->addStatement( new GenOp( " float2 xy = float2(9.0f, 4.0f) * Luv.yz / (dot(Luv.yz, float2(6.0f, -16.0f)) + 12.0f);\r\n" ) ); meta->addStatement( new GenOp( " float Ld = Luv.x;\r\n" ) ); meta->addStatement( new GenOp( " float3 XYZ = float3(xy.x, Ld, 1.0f - xy.x - xy.y);\r\n" ) ); meta->addStatement( new GenOp( " XYZ.xz = XYZ.xz * Ld / xy.y;\r\n" ) ); meta->addStatement( new GenOp( " const float3x3 XYZ2RGB =\r\n" ) ); meta->addStatement( new GenOp( " {\r\n" ) ); meta->addStatement( new GenOp( " 2.5651f, -1.1665f, -0.3986f,\r\n" ) ); meta->addStatement( new GenOp( " -1.0217f, 1.9777f, 0.0439f,\r\n" ) ); meta->addStatement( new GenOp( " 0.0753f, -0.2543f, 1.1892f\r\n" ) ); meta->addStatement( new GenOp( " };\r\n" ) ); meta->addStatement( new GenOp( " return tMul(XYZ2RGB, XYZ);\r\n" ) ); meta->addStatement( new GenOp( "}\r\n\r\n" ) ); } else { // Shouldn't need this } } // Method header and opening bracket if(isCondition) { // All parameters are input parameters, and the return value is float4. // If this is an LUV buffer format, than the previous pixel value is needed // for interpolation. meta->addStatement( new GenOp( "@(@, @, @, @)\r\n", methodDecl, lightColorDecl, NLAttDecl, specularDecl, bufferSampleDecl ) ); } else { // Sample as input, parameters as output. Void return. meta->addStatement( new GenOp( "@(@, @, @, @)\r\n", methodDecl, bufferSampleDecl, lightColorDecl, NLAttDecl, specularDecl ) ); } meta->addStatement( new GenOp( "{\r\n" ) ); // We don't use this way of passing var's around, so this should cause a crash // if something uses this improperly return ( isCondition ? NULL : bufferSample ); } void AdvancedLightBufferConditioner::printMethodFooter( ConditionerFeature::MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta ) { // Return and closing bracket if(methodType == ConditionerFeature::ConditionMethod) meta->addStatement( new GenOp( "\r\n return @;\r\n", retVar ) ); // Uncondition will assign output parameters meta->addStatement( new GenOp( "}\r\n" ) ); }