//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _DEFERREDFEATURESHLSL_H_ #define _DEFERREDFEATURESHLSL_H_ #include "shaderGen/HLSL/shaderFeatureHLSL.h" #include "shaderGen/HLSL/bumpHLSL.h" class ConditionerMethodDependency; /// Lights the pixel by sampling from the light deferred /// buffer. It will fall back to forward lighting /// functionality for non-deferred rendered surfaces. /// /// Also note that this feature is only used in the /// forward rendering pass. It is not used during the /// deferred step. /// class DeferredRTLightingFeatHLSL : public RTLightingFeatHLSL { typedef RTLightingFeatHLSL Parent; protected: /// @see DeferredRTLightingFeatHLSL::processPix() U32 mLastTexIndex; public: virtual void processVert( Vector &componentList, const MaterialFeatureData &fd ); virtual void processPix( Vector &componentList, const MaterialFeatureData &fd ); virtual void processPixMacros( Vector ¯os, const MaterialFeatureData &fd ); virtual Material::BlendOp getBlendOp(){ return Material::None; } virtual Resources getResources( const MaterialFeatureData &fd ); virtual void setTexData( Material::StageData &stageDat, const MaterialFeatureData &fd, RenderPassData &passData, U32 &texIndex ); virtual String getName() { return "Deferred RT Lighting"; } }; /// This is used during the class DeferredBumpFeatHLSL : public BumpFeatHLSL { typedef BumpFeatHLSL Parent; public: virtual void processVert( Vector &componentList, const MaterialFeatureData &fd ); virtual void processPix( Vector &componentList, const MaterialFeatureData &fd ); virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; } virtual Resources getResources( const MaterialFeatureData &fd ); virtual void setTexData( Material::StageData &stageDat, const MaterialFeatureData &fd, RenderPassData &passData, U32 &texIndex ); virtual String getName() { return "Bumpmap [Deferred]"; } }; /// class DeferredMinnaertHLSL : public ShaderFeatureHLSL { typedef ShaderFeatureHLSL Parent; public: virtual void processPix( Vector &componentList, const MaterialFeatureData &fd ); virtual void processVert( Vector &componentList, const MaterialFeatureData &fd ); virtual void processPixMacros( Vector ¯os, const MaterialFeatureData &fd ); virtual Resources getResources( const MaterialFeatureData &fd ); virtual void setTexData( Material::StageData &stageDat, const MaterialFeatureData &fd, RenderPassData &passData, U32 &texIndex ); virtual String getName() { return "Minnaert Shading [Deferred]"; } }; /// class DeferredSubSurfaceHLSL : public ShaderFeatureHLSL { typedef ShaderFeatureHLSL Parent; public: virtual void processPix( Vector &componentList, const MaterialFeatureData &fd ); virtual String getName() { return "Sub-Surface Approximation [Deferred]"; } }; #endif // _DEFERREDFEATURESHLSL_H_