//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "lighting/common/lightMapParams.h" #include "core/stream/bitStream.h" #include "core/module.h" MODULE_BEGIN( LightMapParams ) MODULE_INIT_AFTER( ShadowMapParams ) MODULE_INIT { LightMapParams::Type = "LightMapParams"; } MODULE_END; LightInfoExType LightMapParams::Type( "" ); LightMapParams::LightMapParams( LightInfo *light ) : representedInLightmap(false), shadowDarkenColor(0.0f, 0.0f, 0.0f, -1.0f), includeLightmappedGeometryInShadow(false) { } LightMapParams::~LightMapParams() { } void LightMapParams::set( const LightInfoEx *ex ) { // TODO: Do we even need this? } void LightMapParams::packUpdate( BitStream *stream ) const { stream->writeFlag(representedInLightmap); stream->writeFlag(includeLightmappedGeometryInShadow); stream->write(shadowDarkenColor); } void LightMapParams::unpackUpdate( BitStream *stream ) { representedInLightmap = stream->readFlag(); includeLightmappedGeometryInShadow = stream->readFlag(); stream->read(&shadowDarkenColor); // Always make sure that the alpha value of the shadowDarkenColor is -1.0 shadowDarkenColor.alpha = -1.0f; }