//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "lighting/common/scenePersist.h" #include "lighting/lightingInterfaces.h" #include "scene/sceneManager.h" #include "lighting/lightManager.h" U32 PersistInfo::smFileVersion = 0x11; PersistInfo::~PersistInfo() { for(U32 i = 0; i < mChunks.size(); i++) delete mChunks[i]; } //------------------------------------------------------------------------------ bool PersistInfo::read(Stream & stream) { U32 version; if(!stream.read(&version) || version != smFileVersion) return(false); U32 numChunks; if(!stream.read(&numChunks)) return(false); if(numChunks == 0) return(false); // read in all the chunks for(U32 i = 0; i < numChunks; i++) { U32 chunkType; if(!stream.read(&chunkType)) return(false); // MissionChunk must be first chunk if(i == 0 && chunkType != PersistChunk::MissionChunkType) return(false); if(i != 0 && chunkType == PersistChunk::MissionChunkType) return(false); // Create the right chunk for the system bool bChunkFound = false; SceneLightingInterfaces sli = LIGHTMGR->getSceneLightingInterface()->mAvailableSystemInterfaces; for(SceneLightingInterface** itr = sli.begin(); itr != sli.end() && !bChunkFound; itr++) { PersistInfo::PersistChunk* pc = (*itr)->createPersistChunk(chunkType); if (pc != NULL) { mChunks.push_back(pc); bChunkFound = true; } } if (!bChunkFound) { // create the chunk switch(chunkType) { case PersistChunk::MissionChunkType: mChunks.push_back(new PersistInfo::MissionChunk); break; default: return(false); break; } } // load the chunk info if(!mChunks[i]->read(stream)) return(false); } return(true); } bool PersistInfo::write(Stream & stream) { if(!stream.write(smFileVersion)) return(false); if(!stream.write((U32)mChunks.size())) return(false); for(U32 i = 0; i < mChunks.size(); i++) { if(!stream.write(mChunks[i]->mChunkType)) return(false); if(!mChunks[i]->write(stream)) return(false); } return(true); } //------------------------------------------------------------------------------ // Class SceneLighting::PersistInfo::PersistChunk //------------------------------------------------------------------------------ bool PersistInfo::PersistChunk::read(Stream & stream) { if(!stream.read(&mChunkCRC)) return(false); return(true); } bool PersistInfo::PersistChunk::write(Stream & stream) { if(!stream.write(mChunkCRC)) return(false); return(true); } //------------------------------------------------------------------------------ // Class SceneLighting::PersistInfo::MissionChunk //------------------------------------------------------------------------------ PersistInfo::MissionChunk::MissionChunk() { mChunkType = PersistChunk::MissionChunkType; }