//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "lighting/lightInfo.h" #include "math/mMath.h" #include "core/color.h" #include "gfx/gfxCubemap.h" #include "console/simObject.h" #include "math/mathUtils.h" LightInfoExType::LightInfoExType( const char *type ) { TypeMap::Iterator iter = getTypeMap().find( type ); if ( iter == getTypeMap().end() ) iter = getTypeMap().insertUnique( type, getTypeMap().size() ); mTypeIndex = iter->value; } LightInfo::LightInfo() : mColor( 0.0f, 0.0f, 0.0f, 1.0f ), mTransform( true ), mBrightness( 1.0f ), mAmbient( 0.0f, 0.0f, 0.0f, 1.0f ), mRange( 1.0f, 1.0f, 1.0f ), mInnerConeAngle( 90.0f ), mType( Vector ), mOuterConeAngle( 90.0f ), mCastShadows( false ), mStaticRefreshFreq( 250 ), mDynamicRefreshFreq( 8 ), mPriority( 1.0f ), mScore( 0.0f ), mFadeAmount(1.0f), mDebugRender( false ) { } LightInfo::~LightInfo() { deleteAllLightInfoEx(); } void LightInfo::set( const LightInfo *light ) { mTransform = light->mTransform; mColor = light->mColor; mBrightness = light->mBrightness; mAmbient = light->mAmbient; mRange = light->mRange; mInnerConeAngle = light->mInnerConeAngle; mOuterConeAngle = light->mOuterConeAngle; mType = light->mType; mCastShadows = light->mCastShadows; mStaticRefreshFreq = light->mStaticRefreshFreq; mDynamicRefreshFreq = light->mDynamicRefreshFreq; for ( U32 i=0; i < mExtended.size(); i++ ) { LightInfoEx *ex = light->mExtended[ i ]; if ( ex ) mExtended[i]->set( ex ); else { delete mExtended[i]; mExtended[i] = NULL; } } } void LightInfo::setDirection( const VectorF &dir ) { MathUtils::getMatrixFromForwardVector( mNormalize( dir ), &mTransform ); } void LightInfo::deleteExtended( const LightInfoExType& type ) { if ( type >= mExtended.size() ) return; SAFE_DELETE( mExtended[ type ] ); } void LightInfo::deleteAllLightInfoEx() { for ( U32 i = 0; i < mExtended.size(); i++ ) delete mExtended[ i ]; mExtended.clear(); } LightInfoEx* LightInfo::getExtended( const LightInfoExType &type ) const { if ( type >= mExtended.size() ) return NULL; return mExtended[ type ]; } void LightInfo::addExtended( LightInfoEx *lightInfoEx ) { AssertFatal( lightInfoEx, "LightInfo::addExtended() - Got null extended light info!" ); const LightInfoExType &type = lightInfoEx->getType(); while ( mExtended.size() <= type ) mExtended.push_back( NULL ); delete mExtended[type]; mExtended[type] = lightInfoEx; } void LightInfo::packExtended( BitStream *stream ) const { for ( U32 i = 0; i < mExtended.size(); i++ ) if ( mExtended[ i ] ) mExtended[ i ]->packUpdate( stream ); } void LightInfo::unpackExtended( BitStream *stream ) { for ( U32 i = 0; i < mExtended.size(); i++ ) if ( mExtended[ i ] ) mExtended[ i ]->unpackUpdate( stream ); } void LightInfo::getWorldToLightProj( MatrixF *outMatrix ) const { if ( mType == Spot ) { // For spots we need to include the cone projection. F32 fov = mDegToRad( getOuterConeAngle() ); F32 range = getRange().x; MatrixF proj; MathUtils::makeProjection( &proj, fov, 1.0f, range * 0.01f, range, true ); MatrixF light = getTransform(); light.inverse(); *outMatrix = proj * light; return; } else { // The other lights just use the light transform. *outMatrix = getTransform(); outMatrix->inverse(); } } void LightInfoList::registerLight( LightInfo *light ) { if(!light) return; // just add the light, we'll try to scan for dupes later... push_back(light); } void LightInfoList::unregisterLight( LightInfo *light ) { // remove all of them... LightInfoList &list = *this; for(U32 i=0; i