//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- /// @file /// Library-wide input events /// /// All external events are converted into system events, which are defined /// in this file. /// #ifndef _EVENT_H_ #define _EVENT_H_ #include "platform/types.h" #include "platform/input/IInputDevice.h" #include "core/util/journal/journaledSignal.h" #include "core/util/tSingleton.h" #include "core/util/tDictionary.h" #include "core/tSimpleHashTable.h" #define AddInputVirtualMap( description, type, code ) \ INPUTMGR->addVirtualMap( #description, type, code ); /// @defgroup input_constants Input system constants /// @{ /// Input event constants: typedef U32 InputObjectInstances; enum InputObjectInstancesEnum { KEY_NULL = 0x000, ///< Invalid KeyCode KEY_BACKSPACE = 0x001, KEY_TAB = 0x002, KEY_RETURN = 0x003, KEY_CONTROL = 0x004, KEY_ALT = 0x005, KEY_SHIFT = 0x006, KEY_PAUSE = 0x007, KEY_CAPSLOCK = 0x008, KEY_ESCAPE = 0x009, KEY_SPACE = 0x00a, KEY_PAGE_DOWN = 0x00b, KEY_PAGE_UP = 0x00c, KEY_END = 0x00d, KEY_HOME = 0x00e, KEY_LEFT = 0x00f, KEY_UP = 0x010, KEY_RIGHT = 0x011, KEY_DOWN = 0x012, KEY_PRINT = 0x013, KEY_INSERT = 0x014, KEY_DELETE = 0x015, KEY_HELP = 0x016, KEY_0 = 0x017, KEY_1 = 0x018, KEY_2 = 0x019, KEY_3 = 0x01a, KEY_4 = 0x01b, KEY_5 = 0x01c, KEY_6 = 0x01d, KEY_7 = 0x01e, KEY_8 = 0x01f, KEY_9 = 0x020, KEY_A = 0x021, KEY_B = 0x022, KEY_C = 0x023, KEY_D = 0x024, KEY_E = 0x025, KEY_F = 0x026, KEY_G = 0x027, KEY_H = 0x028, KEY_I = 0x029, KEY_J = 0x02a, KEY_K = 0x02b, KEY_L = 0x02c, KEY_M = 0x02d, KEY_N = 0x02e, KEY_O = 0x02f, KEY_P = 0x030, KEY_Q = 0x031, KEY_R = 0x032, KEY_S = 0x033, KEY_T = 0x034, KEY_U = 0x035, KEY_V = 0x036, KEY_W = 0x037, KEY_X = 0x038, KEY_Y = 0x039, KEY_Z = 0x03a, KEY_TILDE = 0x03b, KEY_MINUS = 0x03c, KEY_EQUALS = 0x03d, KEY_LBRACKET = 0x03e, KEY_RBRACKET = 0x03f, KEY_BACKSLASH = 0x040, KEY_SEMICOLON = 0x041, KEY_APOSTROPHE = 0x042, KEY_COMMA = 0x043, KEY_PERIOD = 0x044, KEY_SLASH = 0x045, KEY_NUMPAD0 = 0x046, KEY_NUMPAD1 = 0x047, KEY_NUMPAD2 = 0x048, KEY_NUMPAD3 = 0x049, KEY_NUMPAD4 = 0x04a, KEY_NUMPAD5 = 0x04b, KEY_NUMPAD6 = 0x04c, KEY_NUMPAD7 = 0x04d, KEY_NUMPAD8 = 0x04e, KEY_NUMPAD9 = 0x04f, KEY_MULTIPLY = 0x050, KEY_ADD = 0x051, KEY_SEPARATOR = 0x052, KEY_SUBTRACT = 0x053, KEY_DECIMAL = 0x054, KEY_DIVIDE = 0x055, KEY_NUMPADENTER = 0x056, KEY_F1 = 0x057, KEY_F2 = 0x058, KEY_F3 = 0x059, KEY_F4 = 0x05a, KEY_F5 = 0x05b, KEY_F6 = 0x05c, KEY_F7 = 0x05d, KEY_F8 = 0x05e, KEY_F9 = 0x05f, KEY_F10 = 0x060, KEY_F11 = 0x061, KEY_F12 = 0x062, KEY_F13 = 0x063, KEY_F14 = 0x064, KEY_F15 = 0x065, KEY_F16 = 0x066, KEY_F17 = 0x067, KEY_F18 = 0x068, KEY_F19 = 0x069, KEY_F20 = 0x06a, KEY_F21 = 0x06b, KEY_F22 = 0x06c, KEY_F23 = 0x06d, KEY_F24 = 0x06e, KEY_NUMLOCK = 0x06f, KEY_SCROLLLOCK = 0x070, KEY_LCONTROL = 0x071, KEY_RCONTROL = 0x072, KEY_LALT = 0x073, KEY_RALT = 0x074, KEY_LSHIFT = 0x075, KEY_RSHIFT = 0x076, KEY_WIN_LWINDOW = 0x077, KEY_WIN_RWINDOW = 0x078, KEY_WIN_APPS = 0x079, KEY_OEM_102 = 0x080, KEY_MAC_OPT = 0x090, KEY_MAC_LOPT = 0x091, KEY_MAC_ROPT = 0x092, KEY_BUTTON0 = 0x0100, KEY_BUTTON1 = 0x0101, KEY_BUTTON2 = 0x0102, KEY_BUTTON3 = 0x0103, KEY_BUTTON4 = 0x0104, KEY_BUTTON5 = 0x0105, KEY_BUTTON6 = 0x0106, KEY_BUTTON7 = 0x0107, KEY_BUTTON8 = 0x0108, KEY_BUTTON9 = 0x0109, KEY_BUTTON10 = 0x010A, KEY_BUTTON11 = 0x010B, KEY_BUTTON12 = 0x010C, KEY_BUTTON13 = 0x010D, KEY_BUTTON14 = 0x010E, KEY_BUTTON15 = 0x010F, KEY_BUTTON16 = 0x0110, KEY_BUTTON17 = 0x0111, KEY_BUTTON18 = 0x0112, KEY_BUTTON19 = 0x0113, KEY_BUTTON20 = 0x0114, KEY_BUTTON21 = 0x0115, KEY_BUTTON22 = 0x0116, KEY_BUTTON23 = 0x0117, KEY_BUTTON24 = 0x0118, KEY_BUTTON25 = 0x0119, KEY_BUTTON26 = 0x011A, KEY_BUTTON27 = 0x011B, KEY_BUTTON28 = 0x011C, KEY_BUTTON29 = 0x011D, KEY_BUTTON30 = 0x011E, KEY_BUTTON31 = 0x011F, KEY_BUTTON32 = 0x0120, KEY_BUTTON33 = 0x0121, KEY_BUTTON34 = 0x0122, KEY_BUTTON35 = 0x0123, KEY_BUTTON36 = 0x0124, KEY_BUTTON37 = 0x0125, KEY_BUTTON38 = 0x0126, KEY_BUTTON39 = 0x0127, KEY_BUTTON40 = 0x0128, KEY_BUTTON41 = 0x0129, KEY_BUTTON42 = 0x012A, KEY_BUTTON43 = 0x012B, KEY_BUTTON44 = 0x012C, KEY_BUTTON45 = 0x012D, KEY_BUTTON46 = 0x012E, KEY_BUTTON47 = 0x012F, KEY_ANYKEY = 0xfffe, /// Joystick event codes. SI_XPOV = 0x204, SI_YPOV = 0x205, SI_UPOV = 0x206, SI_DPOV = 0x207, SI_LPOV = 0x208, SI_RPOV = 0x209, SI_XAXIS = 0x20B, SI_YAXIS = 0x20C, SI_ZAXIS = 0x20D, SI_RXAXIS = 0x20E, SI_RYAXIS = 0x20F, SI_RZAXIS = 0x210, SI_SLIDER = 0x211, SI_XPOV2 = 0x212, SI_YPOV2 = 0x213, SI_UPOV2 = 0x214, SI_DPOV2 = 0x215, SI_LPOV2 = 0x216, SI_RPOV2 = 0x217, SI_POVMASK = 0x218, SI_POVMASK2 = 0x219, /// Trackball event codes. SI_XBALL = 0x21A, SI_YBALL = 0x21B, SI_XBALL2 = 0x21C, SI_YBALL2 = 0x21D, XI_CONNECT = 0x300, XI_THUMBLX = 0x301, XI_THUMBLY = 0x302, XI_THUMBRX = 0x303, XI_THUMBRY = 0x304, XI_LEFT_TRIGGER = 0x305, XI_RIGHT_TRIGGER = 0x306, /*XI_DPAD_UP = 0x307, XI_DPAD_DOWN = 0x308, XI_DPAD_LEFT = 0x309, XI_DPAD_RIGHT = 0x310,*/ XI_START = 0x311, XI_BACK = 0x312, XI_LEFT_THUMB = 0x313, XI_RIGHT_THUMB = 0x314, XI_LEFT_SHOULDER = 0x315, XI_RIGHT_SHOULDER = 0x316, XI_A = 0x317, XI_B = 0x318, XI_X = 0x319, XI_Y = 0x31A, XI_GUIDE = 0x31B, INPUT_DEVICE_PLUGIN_CODES_START = 0x400, }; /// Input device types typedef U32 InputDeviceTypes; enum InputDeviceTypesEnum { UnknownDeviceType, MouseDeviceType, KeyboardDeviceType, JoystickDeviceType, GamepadDeviceType, XInputDeviceType, NUM_INPUT_DEVICE_TYPES, INPUT_DEVICE_PLUGIN_DEVICES_START = NUM_INPUT_DEVICE_TYPES, }; /// Device Event Action Types enum InputActionType { /// Button was depressed. SI_MAKE = 0x01, /// Button was released. SI_BREAK = 0x02, /// An axis moved. SI_MOVE = 0x03, /// A key repeat occurred. Happens in between a SI_MAKE and SI_BREAK. SI_REPEAT = 0x04, /// A value of some type. Matched with SI_FLOAT or SI_INT. SI_VALUE = 0x05, }; ///Device Event Types enum InputEventType { SI_UNKNOWN = 0x01, SI_BUTTON = 0x02, // Button press/release SI_POV = 0x03, // Point of View hat SI_AXIS = 0x04, // Axis in range -1.0..1.0 SI_POS = 0x05, // Absolute position value (Point3F) SI_ROT = 0x06, // Absolute rotation value (QuatF) SI_INT = 0x07, // Integer value (S32) SI_FLOAT = 0x08, // Float value (F32) SI_KEY = 0x0A, // Keyboard key }; /// Wildcard match used by the input system. #define SI_ANY 0xff // Modifier Keys enum InputModifiers { /// shift and ctrl are the same between platforms. SI_LSHIFT = BIT(0), SI_RSHIFT = BIT(1), SI_SHIFT = (SI_LSHIFT|SI_RSHIFT), SI_LCTRL = BIT(2), SI_RCTRL = BIT(3), SI_CTRL = (SI_LCTRL|SI_RCTRL), /// win altkey, mapped to mac cmdkey. SI_LALT = BIT(4), SI_RALT = BIT(5), SI_ALT = (SI_LALT|SI_RALT), /// mac optionkey SI_MAC_LOPT = BIT(6), SI_MAC_ROPT = BIT(7), SI_MAC_OPT = (SI_MAC_LOPT|SI_MAC_ROPT), /// modifier keys used for common operations #if defined(TORQUE_OS_MAC) SI_COPYPASTE = SI_ALT, SI_MULTISELECT = SI_ALT, SI_RANGESELECT = SI_SHIFT, SI_PRIMARY_ALT = SI_MAC_OPT, ///< Primary key used for toggling into alternates of commands. SI_PRIMARY_CTRL = SI_ALT, ///< Primary key used for triggering commands. #else SI_COPYPASTE = SI_CTRL, SI_MULTISELECT = SI_CTRL, SI_RANGESELECT = SI_SHIFT, SI_PRIMARY_ALT = SI_ALT, SI_PRIMARY_CTRL = SI_CTRL, #endif /// modfier key used in conjunction w/ arrow keys to move cursor to next word #if defined(TORQUE_OS_MAC) SI_WORDJUMP = SI_MAC_OPT, #else SI_WORDJUMP = SI_CTRL, #endif /// modifier key used in conjunction w/ arrow keys to move cursor to beginning / end of line SI_LINEJUMP = SI_ALT, /// modifier key used in conjunction w/ home & end to jump to the top or bottom of a document #if defined(TORQUE_OS_MAC) SI_DOCJUMP = SI_ANY, #else SI_DOCJUMP = SI_CTRL, #endif }; /// @} /// Generic input event. struct InputEventInfo { InputEventInfo() { deviceInst = 0; fValue = 0.f; fValue2 = 0.f; fValue3 = 0.f; fValue4 = 0.f; iValue = 0; deviceType = (InputDeviceTypes)0; objType = (InputEventType)0; ascii = 0; objInst = (InputObjectInstances)0; action = (InputActionType)0; modifier = (InputModifiers)0; } /// Device instance: joystick0, joystick1, etc U32 deviceInst; /// Value typically ranges from -1.0 to 1.0, but doesn't have to. /// It depends on the context. F32 fValue; /// Extended float values (often used for absolute rotation Quat) F32 fValue2; F32 fValue3; F32 fValue4; /// Signed integer value S32 iValue; /// What was the action? (MAKE/BREAK/MOVE) InputActionType action; InputDeviceTypes deviceType; InputEventType objType; InputObjectInstances objInst; /// ASCII character code if this is a keyboard event. U16 ascii; /// Modifiers to action: SI_LSHIFT, SI_LCTRL, etc. U32 modifier; inline void postToSignal(InputEvent &ie) { ie.trigger(deviceInst, fValue, fValue2, fValue3, fValue4, iValue, deviceType, objType, ascii, objInst, action, modifier); } }; class Point3F; class QuatF; /// Handles input device plug-ins class InputEventManager { public: struct VirtualMapData { StringTableEntry desc; InputEventType type; InputObjectInstances code; }; public: InputEventManager(); virtual ~InputEventManager(); /// Get the next device type code U32 getNextDeviceType(); /// Get the next device action code U32 getNextDeviceCode(); void registerDevice(IInputDevice* device); void unregisterDevice(IInputDevice* device); /// Check if the given device name is a registered device. /// The given name can optionally include an instance number on the end. bool isRegisteredDevice(const char* name); /// Check if the given device type is a registered device. bool isRegisteredDevice(U32 type); /// Same as above but also provides the found device type and actual // device name length. Used by ActionMap::getDeviceTypeAndInstance() bool isRegisteredDeviceWithAttributes(const char* name, U32& deviceType, U32&nameLen); /// Returns the name of a registered device given its type const char* getRegisteredDeviceName(U32 type); void start(); void stop(); void process(); // Add to the virtual map table void addVirtualMap(const char* description, InputEventType type, InputObjectInstances code); // Find a virtual map entry based on the text description VirtualMapData* findVirtualMap(const char* description); // Find a virtual map entry's description based on the action code const char* findVirtualMapDescFromCode(U32 code); /// Build an input event based on a single iValue void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue); /// Build an input event based on a single fValue void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue); /// Build an input event based on a Point3F void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, Point3F& pValue); /// Build an input event based on a QuatF void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, QuatF& qValue); /// Build an input event based on a AngAxisF void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, AngAxisF& qValue); protected: U32 mNextDeviceTypeCode; U32 mNextDeviceCode; Vector mDeviceList; // Holds description to VirtualMapData struct SimpleHashTable mVirtualMap; // Used to look up a description based on a VirtualMapData.code HashTable mActionCodeMap; protected: void buildVirtualMap(); public: // For ManagedSingleton. static const char* getSingletonName() { return "InputEventManager"; } }; /// Returns the InputEventManager singleton. #define INPUTMGR ManagedSingleton::instance() #endif